I've been playing since the game launched. Every time tanks found a workaround for doing damage it was nerfed. At the beginning accessories weren't locked by class. So tanks wore dps accessories. Next expansions, accessories became class locked.
Afterwards tanks used crafted tank accessories and penta melded STR. SE changed the damage calculations to reduce the effect of STR and next expansion made basic stat (ie STR) melding have no effects.
Tanks would turn off tank stance (it had a -20% damage debuff) in order to increase damage. Next expansion the damage debuff was removed but overall damage output was reduced (ie you got the -20% on your base damage).
So I assume the devs don't want the tanks to do damage.
Enmity management and stance dancing were things that people did before the Stormblood and Shadowbringer tank changes.
Tanks and healers are role most people don't like to play. That's a fact. And unless they go full hybrid like GW2 people will not play those roles, unless they give them damage on par with damage dealers. At that point they are not tanks and healers, they are damage dealers that can heal or tank.


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