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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ReiMakoto View Post
    @Kabooa, irrelevant is probably the wrong choice of words, what I meant was the difference between a tank pulling out all the stops to do more damage vs a tank thats kinda average or coasting by isn't as vast anymore so it feels bad to get such diminishing returns on optimisation
    This isn't unusual among the jobs in general.

    Basic understanding of rotation as well as maximizing uptime will land most jobs in the 80-85% range of maximum potential (Note - Not the 80-85% range of comparative performance)

    Chasing that last 15% of a job's maximum potential is where almost all of the optimizing is.

    Tanks inherently had limiters that you could not bypass without certain jobs, such as threat for Ninjas, and physical only boosters like Red mage and Monk.

    This created a much wider range of performance (Those who had and those who didn't), along with the rampant padding of Stormblood. Almost all of these issues were magnified further in regards to Heavensward, where you had the "Trap" limiter of accessories and more physical-only buffs. A tank wearing fending threw the band downward more, while Tanks who wore strength threw it up more - And lets not kid ourselves, any stress wearing Strength brought about was almost entirely passed on to the healer. It's not like the tank could do anything about it.

    Shadowbringers is an entirely different beast from both developer design and community metric focus - Much of the above does not exist anymore, credit is given to those who bring buffs, and the band for tanking is much tighter because of it - All of those artificial influences are no longer present.

    During the patch this thread was created, I pointed out the error in using log comparisons without adjusting them, and even did the work for them. The difference between 4.4-5 and 5.0 was extremely small once it was all said and done.

    As it stands now, as they've opted for more circular potency buffing, an upwards adjustment of around 2-3% is fine - As long as people realize there's no reason the healers shouldn't get one as well. (By comparison to the upward adjustment of 12-15% this thread first asked for)
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    Last edited by Kabooa; 04-14-2020 at 04:08 AM.