Quote Originally Posted by MerlinCross View Post
Now, yes.

If people get the Damage numbers they seem to want, and the balance isn't taken into account, how would that shift the meta? Yes Rath EX was designed to be beaten by 'any comp' but Tanks became the preferred choice.

Look we have 2 endings here; 1) Tanks get their much demanded damage and fights aren't changed leading to Tanks possibly taking DPS slots because why wouldn't they if they do enough damage and are safer, or 2) Tanks get their much demanded damage and Fights are changed, making the enrage checks even tighter to compenstate for the new expected damage numbers or just giving the boss more HP, which makes the 'feel good damage numbers' basically a band aid.
The only slot a tank would ever take is the flex dps slot otherwise you lose the party diversity bonus and even by taking that one extra tank you are going to make the fight harder in some instance as mechanics that would normally target one of the dps would now target one of the 2 tanks without aggro randomly meaning instead of consistency you have to adjust around rng. And if we go with the 75% figure, sure some parties would take a tank there, the problem is the parties that would feel the need to take a third tank are likely the parties that won't be clearing anyway as they would be missing dps and one person not dying as much isn't going to help that. So there's your first scenario basically debunked, sure some would take extra tanks, and either lose thier diversity bonus which tanks everyones dps or make the fights mechanically more challenging.

Scenario 2, well if they inflated the boss health to match the new tank dps, you'd see no difference, unless you were bad at your job and the new expanded tank dps makes your numbers even worse by comparison. Im also kind of fine with tighter dps checks anyway unless you're doing week 1 prog the dps checks arn't stupidly tight anyway adjusting up a small amount to account for new tank dps won't make or break a party, unless again your party isn't that great, demanding your tanks have better rotational execution isn't much of an ask when its probably currently the easiest job to optimise dps on.