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  1. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ivellior View Post
    Tanks aren't damage dealers. If people want to see big damage numbers they can play a damage dealer.
    Raid encounters are designed with a specific damage output for each class category (tanks, healers, damage dealers). Unless they re-balance all raids to accommodate for this change they will have to nerf healer/damage dealer output. Such a thing is pretty much absurd, since tanks aren't supposed to be damage dealers in the first place. Not to mention that SE doesn't want the tanks to do damage, seeing that they nerfed/removed any possible way increasing tank damage (main stat melds, locked class accessories, etc).

    If you feel that your gameplay is lacking then you should be asking for other ways to enrich your experience (enmity management, stance dancing, better raid encounter design, etc) than damage. Or you can just play another class role.
    People do the exact thing you are writing about, and the consequence of that is DPS queues are long as hell.

    And you are inherently wrong, tanks are supposed to be damage dealers, their dps is taken into consideration when designing high level content, like it or not dps is the only measure which we use to determine how good each job is. So how do you know SE doesnt want them to deal damage? Where did you got that info from?
    Read again what you have wrote because it sounds absurd, what "enmity management" do you actually mean? There is none, stance dancing? What stance dancing? lol

    Quote Originally Posted by Kabooa View Post
    I probably play them more than you.
    You are not wrong, because i gave up playing tanks due to the reasons given in this thread, they are worthless jobs and progressing them feels like going backwards.
    (3)
    Last edited by Nedkel; 04-14-2020 at 01:43 AM.