As they've never actually posted how the system works I'm having trouble believing that you KNOW so. I can base my theories on the way that I know OTHER games work though. So likely your system gets some very small streams of data to tell it what to show: flags for where the character is and what they're doing that update pretty constantly and then data for what to show them wearing which really only need to be sent occasionally. The AMOUNT of data being sent for appearances would never really change, no matter the system. It would either be sending flags for whatever glamour they have or if the client had the flags for "default" it would use whatever default there was set OR if there was a glamour stripping option it would just use the actual gear data. The blacklist would also likely be client side as there would be no need for the server to care, instead of reading the glamour data it would simply use the appearance data for the gear they were actually wearing, which is sent anyway. Not a particularly large change in back and forth and not particularly stressful on the system since it'd be loading the same amount of appearance data. It's not like it's loading the glamour, then unloading, then loading the base gear.
I've already tackled the "immersion" arguments on both sides and would rather not go into this again.



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