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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    So just revert it back to 4.0 then, yes? I know I am often a voice of opposition, but I come in peace. That is a genuine question.

    It is extremely unfortunate that the enjoyment was stripped from one, if not your favorite job. I do know how that feels, and it was a disheartening to the point that I left that particular mmo. Thing is, when I really thought about it back then, I wondered if simply reverting the job back to what it was would have fixed things. I realized it wouldn't have. The damage was already kind of done. It also wouldn't have worked any more in the way the battle design was changed. I wanted to mention this because as unlikely as it is that the old card system will return; if it did, how good would this actually be? You'd have to think about things in a way that DPS are functioning like now, and what all the AoE buffs you propose would be doing.

    As difficult as it has been, what - if anything other than the return of the old card system would have you gravitate towards the job again, and take it out of retirement? If you take the card system away, is there anything you feel AST needs that current or new card system can take advantage of? How about AST's high APM? How do you feel about cards having longer draw times, but much more potent and different effects? How about putting cards on the GCD? These are not really suggestions, but just some haymakers to see if there is anything that stimulates the brain. But if we assume the old system will not return, and the current isn't enjoyable. The next alternative is something entirely new.
    The irony is, like MitsukiKimura, I actually prefer Astro now if I ignore the cards completely. That's how awful, clunky and bland the whole thing feels. Which is rather sad seeing that been the whole gimmick.

    But to answer your question, Sleeve Draw absolutely needs to be overhauled or straight deleted. It is probably the biggest offender, and results this mess of an opener. Play is another button that just doesn't work properly, requiring quickly targeting through your party or macros. I don't think I know a single controller player who has not complained about Play. I'd like to see old Lord and Lady come back in some capacity.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The irony is, like MitsukiKimura, I actually prefer Astro now if I ignore the cards completely. That's how awful, clunky and bland the whole thing feels. Which is rather sad seeing that been the whole gimmick.

    But to answer your question, Sleeve Draw absolutely needs to be overhauled or straight deleted. It is probably the biggest offender, and results this mess of an opener. Play is another button that just doesn't work properly, requiring quickly targeting through your party or macros. I don't think I know a single controller player who has not complained about Play. I'd like to see old Lord and Lady come back in some capacity.
    You take the cards out, and AST functions just fine as a healer, but designing a healer so that it can meet the healing requirements is likely the easiest part of it; considering how low those requirements are. Obviously that is not the answer to resolving the card mechanic issues. I won't pretend to know how to resolve the problem, but I do know that a high APM works against the GCD, and this makes a job's mechanic feel clunky.

    Sleeve draw, draw, and redraw all need to be reworked. However, the one thing I don't have a problem with when it comes to AST is Play. This change was godsend to me compared how we played cards before because it drove me nuts that the timer would not start counting down until I actually used the card. I am on controller and I find using play to be no different than using an ogcd heal. The only difference being that I have to take a split second to determine who to use the card on, which is why I feel it was made to be the coin flip that it is. If I had three or more choices on who to use a card on with the current system, I would derp them constantly.
    (0)