
Originally Posted by
HyoMinPark
Speaking as a controller player, the amount of button-pressing that you have to do to deal with current Sleeve Draw is quite excessive. I can feel my D-pad getting prematurely worn out from it. The only alternative is a set of macros, which would now have to double thanks to Play/Minor Arcana being separated. Which is excessive in terms of hotbar real-estate; and macros come with their own set of problems, such as GCD clipping and queuing/execution issues. Lightspeed doesn't really help mitigate the amount of finger gymnastics needed to deal with Sleeve on a controller. It can be done, but I find it unnecessary.
Based on my opinions on current Sleeve Draw, I'd have to disagree. I really didn't find trying to fish for a pre-pull Balance that difficult, and I honestly didn't mind the RNG with old Draw or with old Sleeve. Bad runs always happen, so having a poor run with the cards was no skin off of my back, really. I'd rather have a more varied system than one that could essentially do away with over half of the current arcana for two versions of the same, boring buff.
Again, I think adjusting some of the cards as they once existed would have been better than making all 6 (and really, all 8) of them carbon copies of one another. The removal of variance is something that really killed the job for me, and I'd rather see it return.
And based on prior experiences with statics that had ASTs that insisted on single-target padding one person day after day, week after week, I really disagree with single-target only as an option for the cards. Personally, speaking. I enjoy buffing my party as a whole if they deserve it, not just a handful of players in it.
In terms of optimization, perhaps that was the case. However, giving Lady a higher potency for an RNG heal would have been a fairer way to mitigate this discrepancy between the two Minor Arcana instead of reskinning them into another damage buff that's only slightly better than regular Arcana. In my opinion, anyways.