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  1. #11
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by ForteNightshade View Post
    The current system is so transparently designed so they didn't have to remove cards outright, it's sad. You could reduce the cards to two (Melee/Range) and make Divination require three seals regardless of what they are. That's essentially the same thing we have now but without any RNG—which is near non-existent outside the opener anyway since the odds of you not getting three different seals before Divination's off CD are quite low. And even if you don't, it's a meager 1% loss over 15 seconds. You'll never even notice it outside hyper competitive speed kills.

    All this to say how badly thought out Astro's changes were. Why didn't they notice? Likely because the dev team still doesn't pay attention to how we actually play the game and assumed Astros would divvy out cards without trying to cast Malefic III in between. A problem many jobs suffer from.
    I can't comment for controller players, but on kb&m, getting out 3 cards between malefic casts then popping divination after the 4th malefic, regardless of seals seems pretty straightforward and easy thanks to lightspeed. Of course the initial divination could be between 4% to 6% but that variation is so small, even speed runs wouldn't be necessarily affected as much to be worth the hassle (a singular crit from 1 or 2 DPS might be worth more).

    I'd say this is miles better than waiting for prepull balance though. Or having runs were you barely got balances. These changes make sense for raids, but they can feel lacking in 4 man content like dungeons. Used to be you prioritized aoe buffs in raids and single target buffs in dungeons.

    Also old lord and lady had similar issue of rng to the ASTs personal damage considering lady was too weak to be worth a lord. Pretty much SE wants to kill RNG as much as possible. I do agree that play and draw really didnt need to be separated like that (to mitigate, I made a macro for thus so i only hit one button for both).
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    Last edited by Rai_Takara; 02-04-2020 at 03:49 AM.