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  1. #1
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90

    Ast cards 6.0 rework

    Ok we all know that ast card system is too unfairly flat and busy and needs a rework, so here’s mine:

    -play: Max three stacks
    -draw: it auto draw the card every 30 secs and place it on play (during fights);

    Cards:

    -Bole/Balance: dps enhancing buff for 15 secs (bole for ranged/balance for melee)
    -Arrow/ Ewer: speed enhancing buff for 25 secs (arrow for ranged/ ewer for melee)
    -Spire/Spear: critical hit enhancing buff for 25 sec
    (spire for ranged/spear for melee)

    Gauge: Every card once played grants a Seal on the gauge

    Bole/balance- sun seal
    Arrow/Ewer- moon seal
    Spire/Spear- star seal

    Divination: grants enhancement for each seal to all party members, based on the seals collected when using the skill
    3% with sun seal
    5% with moon seal
    5 % with star seal

    This means:

    -If u have 3 sun seals on gauge divination will grant
    3% for each seals so 9% damage up for 25 sec to all
    -if u have 1 seal of each divination will grant
    3% of dps + 5% of speed + 5% of critical hit up for 25 secs to all
    - if have 2 seals of moon and 1 seal of star divination will grant 10% of speed + 5% of critical hit up for 25 secs to all

    Prioritise your divination choices based on the job combination of your party and mechanics, at the same time granting u always a dps gain.
    (2)

  2. #2
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Oh I forgot, sleeve draw now just give u 2 stacks of play (3 is too much considering the power of this divination).
    (0)

  3. #3
    Player
    Reyna_Balmore's Avatar
    Join Date
    Dec 2019
    Posts
    60
    Character
    Blangohta Elilryss
    World
    Jenova
    Main Class
    Astrologian Lv 80
    I'd rather them revert to the 4.0 card system and make adjustments to the Spire and Ewer card.

    BUT, I will always bump a thread regarding changes from this lame 5.0 card system.
    (20)

  4. #4
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    The RNG nature of card buffs is exactly why they changed them. SE won't go back to it (rightfully so).
    (4)

  5. #5
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    645
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rai_Takara View Post
    The RNG nature of card buffs is exactly why they changed them. SE won't go back to it (rightfully so).
    Don't speak as if you know what the development team are going to do or not going to do.
    (17)

  6. #6
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    I like how when people suggest changes, they still put in an effect that will make all others useless because that's what people will fish for.

    Two cards increase damage? Redraw until you get those.

    The End.
    (2)

  7. #7
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    I don’t understand, all effect are dmg increase, but compared to what we have now these are more various and capable of giving a basic choice or strategical mindcraft also u have only three stack of redraw, don’t know your gameplay but as Ast I believe u can’t afford to wait any secs more for divination once it’s out cooldown.
    Back to 5.0 the good ast philosophy was to not spent too much time behind trying to pick a balance but doing your best in trying to assure always a good aoe buff despite the card u shared might be a speed or a critical buff.
    (0)

  8. #8
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MitsukiKimura View Post
    Don't speak as if you know what the development team are going to do or not going to do.
    IIRC, Yoshi already explained the exact same reasoning as to why AST was reworked the way it was. So I'm going by what they've told us. So really I want to ask, why do you think they would go back on it, especially since AST wasn't the only job affected by this new "speed kill" mindset.

    Seals system is the way forward with AST and it has big potential. I'd put more feedback into that and expanding on it then trying to "fix" the base cards.

    Quote Originally Posted by Malmstrom View Post
    I like how when people suggest changes, they still put in an effect that will make all others useless because that's what people will fish for.

    Two cards increase damage? Redraw until you get those.

    The End.
    Yea. As long as there's a numerically superior card, it will always be chosen which pretty much brings the same problem as the old card system.
    (0)
    Last edited by Rai_Takara; 02-02-2020 at 03:24 PM.

  9. #9
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    645
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rai_Takara View Post
    IIRC, Yoshi already explained the exact same reasoning as to why AST was reworked the way it was. So I'm going by what they've told us. So really I want to ask, why do you think they would go back on it, especially since AST wasn't the only job affected by this new "speed kill" mindset.

    Seals system is the way forward with AST and it has big potential. I'd put more feedback into that and expanding on it then trying to "fix" the base cards.
    You must of forgotten the part where he also stated that he knows people don't like the card system as it currently stands. Just because something was said few months back does not mean it will be this way forever. Many things have been changed due to player feedback, this will be no exception. Also that quote was 5+ months old
    (6)
    Last edited by MitsukiKimura; 02-02-2020 at 03:29 PM.

  10. #10
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MitsukiKimura View Post
    You must of forgotten the part where he also stated that he knows people don't like the card system as it currently stands. Just because something was said few months back does not mean it will be this way forever. Many things have been changed due to player feedback, this will be no exception. Also that quote was 5+ months old
    You missed the part where he said they will continue with the current system for the foreseeable future...

    The quote being old has little bearing because this is the same exact feedback that was given then as it currently has. Nothing has changed on that front. Unless they've come up with a better solution, but that solution isn't going to be to go back to what it was before.

    It's interesting because people say only "speedkillers" followed "balance or bust" yet the devs have confirmed that they received plenty of feedback saying that it was a common theme with the job. I don't think it was just that small community that felt that way.
    (2)

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