Quote Originally Posted by MitsukiKimura View Post
Those Divination ideas wouldn't work. If they don't want to give us our MP card refresh back then draw needs to have an MP regain of 500 each time we use it. Each healer has a gimmick to where using a part of it's rotation gives it MP, this would allow it also. Core feedback from a lot of AST is the cards don't feel rewarding nor fun to use. I don't blame them, because you don't feel like you're contributing to anything outside of a third party program to notice. It's already annoying enough with the seal concept that I'm actually starting to despise it. I don't care if they don't revert back to the old ways, I just want anything else than this bland card system that is quite shockingly awful and disgusting every time I touch it.
MP refresh on draw is a good idea and should be something the AST should have as another source of MP.

As for the cards, that's really hard to do. TP is gone, MP is strictly a healer thing now, Arrow was hated. That just leaves Balance, spear, and bole. Either spear or balance would be stronger and thereby making the other card less valuable and wanted. Leaving just bole which is technically a damage cards because it means more damage from healers, but without time extensions, its uses are limited, if they exist. I don't have a better idea, but I can see why the previous iteration of cards won't work currently. Which is why I think the seal system might help AST keep it's RNG but also comply with the necessities of a healer and that I think the focus should be on how to improve that system than opting to remove it altogether.