Quote Originally Posted by Crushnight View Post
I put that out as proof of how the devs can alter their state of mind after a period of time.

Remember 3.X debacle with ast going from undertuned to overtuned, yea history is repeating itself again, if Diurnal ast gets any buff outside mp for 5.2, i think you will need to face it that the devs actually have no clue what to do and are just sticking with whatever because they don't understand the very thing they are designing(1 nuke spam for 60% of casts in ultimate raids sounds fun right).

You know what I'll happily eat my words if that doesn't happen but we will see.
1 nuke spam has been pretty much been a thing for healers for a long time though. That's kind of the FFXIV staple at this point. But that's not an AST thing, that's just healers in this game.

Quote Originally Posted by Crushnight View Post
Everything you said applied to Bow mage, the devs were content with it, knew people were unhappy while others were happy, just buffed it to keep people wanting it (remember meta for creator was nin,drg,brd,mch for dps) then completely scrapped the entire idea of bow mage for 4.0 brd.

The negative voices changed that brd direction. If you all like to keep current ast system for beyond 5.X I highly suggest making positive threads for it (expect negative people in them as public forum) to better the chances if the memo gets over that 90%(random ass pull I have no figures nor does anyone) of vocal asts are unhappy with card system what do you think be up to the changemorphophier come next revamp/rework.

Straight up same thing can happen to ast only 6.0 will tell
The thing with bow mage was that it was a different issue. There was nothing wrong with the ARR version of BRD that was changed in HW. That's why going back to it is no issue. This is not the case with AST and their HW/SB iteration of cards. They cannot go back to it as consistency for buffs is mandatory. Instead of being negative on the cards, which honestly there's nothing wrong with, I would be more vocal on improving the seal system. It has great potential.

If the issue is that cards (which really translates to buffing) doesn't feel great. Then perhaps look into maybe having divination be more frequent? Or perhaps additional effects to divination? For example, Two Blues and One Red, You get 6% damage bonus + 10% party mitigation. Or all yellows, You get 6% damage bonus + MP refresh. See the pattern? No matter what divination would give 6% damage plus another beneficial effect and since it's on a 2 min timer, you can more or less guarantee what buff to use at those intervals. Seals being a kind of mudra combination system would give a lot of buff options without compromising the damage component.

Give SE ideas to have consistent buffs with the card/seal system, I'm all for it. However, going back to RNG buffs will just not work anymore with how fine tuned SE wants balance.