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  1. #41
    Player
    Zakon's Avatar
    Join Date
    Feb 2018
    Posts
    86
    Character
    Zelahra Virasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nalien View Post
    Try Hunts, Treasure Maps, PvP, Deep Dungeons, Relics (when they're finally added), Achievement hunting and so on.
    Treasure maps are such a poor excuse. It's random as to if you'll get into the dungeon, progression inside the dungeon is random, and there's nothing but AoE pulls until the final floor. I can't imagine why you'd hate dungeons but love treasure maps, they have all of the problems dungeons have but worse.

    I was wearing the pvp set in my avatar when you replied to me there. PvP is not PvE. It's not even the same game, since jobs are redesigned in it.

    There's no deep dungeon or relic quest in Shadowbringers yet.

    Hunts... I mean, if you're going to condescend to me about how dungeons are a waste of time, I'm going to do that to you over hunts. I have no idea why you enjoy them. I would never tell you to stop enjoying them or that you're wrong for enjoying them, like you're trying to do to me right now. But hunts don't take up a lot of time, in fact from what I understand people use them because it's quicker to cap tomestones using them than using the expert roulette. That's what I'm looking for, something to do.

    They're gutting the thing I do most and not giving me anything in compensation except content I don't want to do (crafting). That's great for the crafters, I can still be upset about the decision and request they think of something new for 4-man content in exchange.
    (10)

  2. #42
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I was concerned back in HW when they announced they were cutting back from three dungeons per patch to two.
    I'm concerned again now that we're going from two to one.

    Truth be told I don't need dungeons to cap any more but I think there a lot of players that still rely on them and may not have time to sink into other content. SE seems to be moving towards providing lots of different niche content these days and I wonder if there's a large general audience getting left behind. I suppose SE has metrics suggesting otherwise.
    (6)

  3. #43
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Omymy View Post
    Me neither. They should grow some balls and put things like Myth+ dungeons instead of 4 furnitures and two pieces of glam to be the cool teen in Limsa.
    I hope not. People can play WoW if they want that.
    (7)

  4. #44
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Zakon View Post
    I can't imagine why you'd hate dungeons but love treasure maps, they have all of the problems dungeons have but worse.
    They're the same, but with a more engaging and exciting reward system, compared to dungeons which have... Nothing going for them? Oh a chest with some gear to desynth/vendor. Thrilling. Maps, while RNG, at least offers some fanfare with its reward structure.

    Quote Originally Posted by Zakon View Post
    I was wearing the pvp set in my avatar when you replied to me there. PvP is not PvE. It's not even the same game, since jobs are redesigned in it.
    It's still something to do after finishing the MSQ. It's still something which rewards the same thing as dungeons (tomestones) and is far more engaging to perform than said dungeons (IMO), because PvP by its nature is dynamic. Every match is different, compared to dungeons where every single one is the same trash > boss cycle.

    Quote Originally Posted by Zakon View Post
    There's no deep dungeon or relic quest in Shadowbringers yet.
    I know, though that really doesn't stop you doing the old ones TBH. Palace of the Dead and Heaven-on-High reward basically the same thing as Expert Roulette dungeons. Achievement hunting is also a valid form of endgame, so feel free to aim for those solo clear achievements.

    Quote Originally Posted by Zakon View Post
    I have no idea why you enjoy them.
    I don't. I loath Hunts, I don't even touch them, same as dungeons. I was simply pointing out that they are a viable source of the exact same, if not better, rewards. Same tomestone rewards, plus Nuts for additional rewards.

    Point is, even if I don't specifically like a form of content (such as Hunts), I'm all for more variety in what to do in this game. There is plenty of variety, and losing another copy/paste dungeon for even more? I wont weep. Two dungeons per patch which were the exact same corridor of trash to boss was a frivolous use of development time. One dungeon is perfectly fine, it servers a story purpose and then can be forgotten for most of us, or join the mountain of dungeons to roulette for those of you who enjoy them.
    (1)
    Last edited by Nalien; 12-16-2019 at 02:36 AM.

  5. #45
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    There are currently 73 dungeons in the game. 71 if you take out Praetorium and Castrum Meridanium. That's a LOT of dungeons.
    And how many of them are playable on max lvl??? With ALL abilities jobs have?
    All 4 out of 71 dungeons are playable on max lvl.

    If i do a dungeon i dont want to play it with half baked job with half of all skills only available to me.

    Quote Originally Posted by Alaray View Post
    It's not really like the dungeons ever amounted to much more than run it once and then done with it. As they are, they just don't have much of anything going on in them aside from being pretty.
    I pity those who max out their tomestones with something else than exp dungeons. Please tell me how you do that.
    (2)
    Last edited by Nedkel; 12-16-2019 at 03:31 AM.

  6. #46
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valic View Post
    1 dungeon, 1 trial, a new set of raids.
    Two trials, actually. One's secret (and also won't be getting an EX version)
    (0)

  7. #47
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Wonder how many threads we will see about this one...
    (0)

  8. #48
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nedkel View Post

    I pity those who max out their tomestones with something else than exp dungeons. Please tell me how you do that.
    You can cap in 1 hour by doing hunt trains. It's not that hard and it's so much faster than EX roulette. I haven't done an EX roulette since early SB.

    ---

    I'm excited for this patch as I was for 5.1. I will gladly turn in one dungeon I'll run once and never again for tons of QoL, extra trials, new types of content, and what not.
    (1)

  9. #49
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by linay View Post
    I hope not. People can play WoW if they want that.
    Cool, thats why they have more players.
    (3)

  10. #50
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Omymy View Post
    Cool, thats why they have more players.
    Wow has also been around a super long time and has become a Culture of a Game.
    At this point its popularity is because of Prestige
    (3)

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