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  1. #1
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Omymy View Post
    Cool, thats why they have more players.
    Wow has also been around a super long time and has become a Culture of a Game.
    At this point its popularity is because of Prestige
    (3)

  2. #2
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Wow has also been around a super long time and has become a Culture of a Game.
    At this point its popularity is because of Prestige
    Its an open world, a vast universe, have more and better lore and the content isnt about showing your butt in Limsa.

    Etc, etc.
    (3)

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Omymy View Post
    Cool, thats why they have more players.
    Cool, I'm one of those WoW players, and I definitely don't want Mythic+ system in FFXIV.
    (7)

  4. #4
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    I'd rather we get our normal number of dungeons as opposed to less cause I enjoy and do dungeon content alot.

    I'm gonna be upset if we lost a dungeon for the ishgard stuff or some rp housing thing.

    Hopefully this expansion doesn't feel like SB cause in SB it felt like we got slot less then arr or hw with content, but so far SHB has given lots of content but hopefully it don't decrease and feel less like SB.
    (3)

  5. #5
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Whether you're happy with the change or not, it's worth keeping in mind that we don't really know what this means for a shifting of resources and labour. It's pretty unlikely that the devs who do dungeon and encounter design are the same ones who housing or glamour or fishing, for instance. If they're shifting devs off of dungeon creation it's more likely that those same devs would now be working on something similar.
    (2)

  6. #6
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    If we get more content because of this, I'm more than ok with only 1 dungeon. Anyway, I will still get The Twinning for my daily EX roulette.
    I'm really excited for 5.2 ! New dungeon, new MSQ, new relic, 2 trials with a ?new mode? New raid tier, new beast tribe, a lot of DoL/DoH content.
    And umbrellas.
    I can't wait.
    (3)

  7. #7
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    I think this week was the first time I capped my tomestones through dungeons since late in Stormblood. I spend more time in leveling dungeons than I do in expert ones since most of the time I'm playing on an 80 job I'm doing something else like hunts or treasure maps or raids or extremes or New Game+. There are a lot more things to do a combat class now then then back in ARR when we got three dungeons a patch. I don't want them to completely stop adding dungeons in the patches since I do enjoy them but one a patch seems fine to me if we are going to be getting other things in exchange.
    (1)
    Last edited by Naria; 12-16-2019 at 12:37 AM.

  8. #8
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I will gladly trade 1 normal dungeon each patch for focus on more Treasure Hunt content. For the successor to Eureka, how about every zone having a public raid/dungeon instead only the last one like with Hydatos.

    Or give us a third Rival Wings map, make adjustments to Astragalos and put all three maps in a rotation queue similar to Frontline, with a daily bonus.
    (0)

  9. #9
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    I'm not terribly excited about the patch either, for different reasons.

    To address dungeons. Dungeons, in their current form, are the biggest waste of development money. They are consumed very quickly, are not challenging in the slightest, and the lion's share of them are abandoned unless you happen to get them in a leveling roulette. I also love dungeons, so don't think I'm hating on them, but because they're so under utilized, until something like a Mythic+ system comes in, we're better off with less.

    As for the rest of the patch: while the content appears good, it's all content that will be consumed within a week, and if you care to do it more than once, you'll be done within a couple hours on subsequent reset nights. This is my biggest problem with FF XIV right now. It's an amazing game, but very little, if any, of the content has any longevity, and it's certainly not enough to justify the $12.99 USD sub.

    I really wish we would see more not mind-numbing boring content (looking at you Eureka and Deep Dungeon) that lasts more than a couple hours.
    (3)

  10. #10
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    988
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I was concerned back in HW when they announced they were cutting back from three dungeons per patch to two.
    I'm concerned again now that we're going from two to one.

    Truth be told I don't need dungeons to cap any more but I think there a lot of players that still rely on them and may not have time to sink into other content. SE seems to be moving towards providing lots of different niche content these days and I wonder if there's a large general audience getting left behind. I suppose SE has metrics suggesting otherwise.
    (6)

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