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  1. #141
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SturmChurro View Post
    To make them look proper yeah. Certain viera ears would probably clip horribly, worse than au ra, unaltered, like the bent ears.

    I was always able to find groups during the last half year of Stormblood. Unless it was like really early morning. Anemos was like always the most full and easiest to find groups. I never finished the Eureka storyline, but I almost finished it all before Shadowbringers in a short amount of time. I still use my red mage weapon as my main weapon glamour on it.
    From what Ive seen, Im not a fan of the Eureka Weapons. I still at least wanted the White Mage Cane since that is my Main, but honestly I wanted the Armor. And there are Emotes and other items and glamour that you can only get in Eureka. Or buy it on the Market for Millions of Gil @_@
    (0)

  2. #142
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Omymy View Post
    Yeah, nothing like 20 euros sets to keep the game alive and with fresh content.
    Eh, I don't necessarily mind riding the game's whales (the few who spend as much as half of us combined due to whatever need to own anything and everything to do with the game) so long as it's a significant net positive for the game's funding. But... that gets complicated.

    I just wish we had more proof that it was a significant positive (in terms of funding for the game as a whole), as there does seem to be a negative impact for a greater number of people (in being reminded that they have to spend money to get everything out of the game) than are positively affected by having the extra vanity options. Without sufficient hard data, I could be quite wrong about that though, and I certainly don't know how negatively or positively affected each person would be.

    As much as people like to say that any addition is a fine addition, and to limit what can be added in terms of mounts or glamours is invasive (some has gone so far as to call it fascistic...), there's something to be said for thematic and visual cohesion, which unconstrained additions could take away. In the cases they do, everyone who likes that cohesion pays for the enjoyment of those who'd rather just have their cool (or "gaudy") mount or the like, yet the former group has no way to fight for their preference (additions should not detract from what the game's already done well), while the other group can throw more money at the system to skew it increasingly towards their viewpoint (more, and more varied, is always better).

    Both viewpoints ("additions shouldn't detract from what the game's already done well, especially as given strictly by in-game sources" and "more, and more varied, is always better") seem fine and reasonable, but I don't like that there's no way for players who don't want to be as dependent on Mogstation have no vote in the matter. And I especially don't like that those of us on the fence lack the information to cast an informed vote if we were even allowed.


    I'm not about to spend money for vanity goods, partly on principle but mostly just because I'm cheap and don't care that much about vanity items (though I also therefore don't much covet them), and I think highly of cohesion, but if I can see one great gameplay feature afforded by Mogstation's profits over the course of an expansion, I'm for it. The problem is I can't see what those profits amount to.
    (1)

  3. #143
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    A more challenging dungeon doesn't have to be in the form of Mythic+ system.
    To be fair, "Mythic+ styled dungeons" are just ones that are designed with later scaling in mind. It faintly constrains the mechanics they can put it (or, really, how they put those mechanics in, in order to avoid unintended effects later), but massively saves on development costs in retailoring the dungeon if/when it's scaled.


    Tangential:
    A "Mythic+ styled system" similarly would just be any system which reuses dungeons to create large amounts of playtime at granular difficulty levels (largely to reach and engage more strata of players) at low development cost. It doesn't mean you need to have affixes. It doesn't mean you have to have the later-period WoW dungeon consistency of a few trash pulls and then a boss, a few trash pulls and then a boss (the complaints for which are likewise oddly familiar)?

    There are things XIV has done wrong in following on WoW's heels -- which was by no means part and parcel only of the reboot; most ways in which XIV has "refined" its design over time will look painfully familiar to WoW's, save for WoW's most recent waves of "un-pruning" jobs while XIV has gone in the opposite direction as if just one design paradigm behind -- nor by arriving at the same errant conclusions in its own way. But, there are simple improvements, be they in UI, auxiliary features like transmog/glamour, or reiterative systems that at least show XIV has obviously lucrative ways to improve itself.

    It's not that "we need Mythic+" so much as just "we could use more midcore content, preferably in a way that has low periodic development costs, and prefereably in a way that makes it feel like we almost always have something to do worth doing even if we don't like crafting/gathering/omnileveling".
    (5)

  4. #144
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zakon View Post
    Oh of course. But you do normal raids until you get your item for the week, which could just be once. Then you do the same for the alliance raid.

    I do extreme trials as well, but they have the same problem but even worse. You're guaranteed to get whatever you're farming for after 10 runs, unless you're trying for a mount. Once you have that, you never go back.

    It's hardly going to be something to keep you coming back every day, like the tomestone grind is.
    That’s the real takeaway here. There’s no real reason to do ex trials after you get the gear you want, and spamming them for tomes is more of a headache than a lot of other options. Even the mounts you can just wait on until later and unsync.
    (1)

  5. #145
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Where FFXIV stumbles is the devs continued habit of releasing content half-baked because they don't want to "overwhelm" us. This happened with Eureka and Blue Mage. In both instances, it blew up in their face. The negative reception to both would have been far less had they offered the meat of the content first instead of delaying due to this misguided perception it would be too much.
    People would still hate Eureka regardless, it was designed to waste your time with monotonous tasks.
    (3)

  6. #146
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    From what Ive seen, Im not a fan of the Eureka Weapons. I still at least wanted the White Mage Cane since that is my Main, but honestly I wanted the Armor. And there are Emotes and other items and glamour that you can only get in Eureka. Or buy it on the Market for Millions of Gil @_@
    Some of them were pretty ugly, and the effects can be a little overpowering, but you can dye them, and they can look pretty nice holstered - so they look good with a lot of outfits. If I remember correctly, the daggers, and the SCH/SMN (both?) weapons were standouts. I think the red mage ones are decent, I like the one from whatever the lava zone was called (I forgot). Oh Dark Knight weapons too, maybe SAM as well.

    Quote Originally Posted by Conando View Post
    People would still hate Eureka regardless, it was designed to waste your time with monotonous tasks.
    To be fair, the Eureka was actually a great place to make friends, and talk with others in the community. The most I ever interacted with anyone in the game was through eureka (and some extreme farming). Actually saw some familiar faces everyday I would go in, and we would all say hey to eachother, and have a good time.
    (0)
    Last edited by SturmChurro; 12-17-2019 at 10:52 AM.
    WHM | RDM | DNC

  7. #147
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,653
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by linay View Post
    A more challenging dungeon doesn't have to be in the form of Mythic+ system.

    As for content longevity, that depends on each player, as I have no issue finding enough things to do that I enjoy in FFXIV to keep a subscription going throughout the expansion.
    Shurrikhan summarized this already but Mythic+ is simply the catch-all term because it's easy enough to point to. They don't need to copy WoW entirely. Just bring the idea over and innovate. While it's nice to have casual content, nearly 90% of the game could be classified under that category in Shadowbringers. It'd be nice to have a little more variety in the midcore range.

    Quote Originally Posted by Conando View Post
    People would still hate Eureka regardless, it was designed to waste your time with monotonous tasks.
    Some undoubtedly would, however Eureka did have its popularity from Pyros onward. Had the Logos Actions come earlier and they built off the feedback from them, I think Eureka would have been fairly okay. By no means great content but certainly better than what we got.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #148
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,481
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The changes wouldn't bother me as much if they were to take every possible dungeon which is around 70 of them and randomly give us one that is scaled up to our current level with current loot. Then we would have a huge variety of dungeons available to us, though some dungeons would have to be excluded because they would be instant drops... I'm looking at you Aurum Vale.
    (0)

  9. #149
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by purgatori View Post
    I tried the crafting rework & Ishgard Restoration. For someone who hates micromanagement, it's still a no-go.

    Ex trials are already too difficult/frustrating for me. The amount of times I've attempted to PUG Ex Ramuh without success *shudder*.

    PVP is a chaotic bore that I only do for the XP & glamours.

    I do Normal raids for the story, and then never again, except through roulettes. Same with Normal trials.
    To be honest, if you don't like this much of the game, maybe you should play another game, and I mean that in a nice way.

    I've been playing almost non-stop for 6 years, and there's a reason for that. I love raids, extreme, (I would love Savage too if I had a static T^T), dungeons are okay, but they have gotten dull, I love the gold saucer stuff, gathering and crafting, PvP (even if it needs improvement), Heck, I even loved the original diadem.
    When I get bored of one thing in this game, I can easily switch to another.
    If you only like dungeons, then honestly, you may need to find another game which is more dungeon heavy.
    (0)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  10. #150
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Shurrikhan View Post
    It's not that "we need Mythic+" so much as just "we could use more midcore content, preferably in a way that has low periodic development costs, and prefereably in a way that makes it feel like we almost always have something to do worth doing even if we don't like crafting/gathering/omnileveling".[/INDENT][/INDENT]
    Sure, and I'm not against having more midcore content, just not Mythic+ specifically.

    Quote Originally Posted by ForteNightshade View Post
    Shurrikhan summarized this already but Mythic+ is simply the catch-all term because it's easy enough to point to. They don't need to copy WoW entirely. Just bring the idea over and innovate.
    I don't want them to innovate over Mythic+. Innovate over some different form of content without it being a derivative of Mythic+.
    (0)

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