Quote Originally Posted by DemonicNeko View Post
Snip
I know it's the wrong forum for it technically. But as a lvl 80 BLM main trust me, there's still a combo of sorts. Though mostly it involves triplecast and flare while cackling like a mix of Lina inverse and Megumin. Cycle to freeze, thunder, add foul, repeat. It does however still have a lot more free form since you aren't specifically tied to X must follow Y.

Other things I find idiotic in this as of late? the whole "you must kill yourself with damage to have heart of stone equal TBN tripe in other threads. Not the damn point. If you're using them as mitigation then both serve their intended purpose, perfect example of how math =/= gameplay.

The goal is survive buster without dying or make healer's job easier. NOT imho give the healer time to DPS, that's not the healer's primary purpose, sorry parsers and worshipers at the dps altar that probably led to this moronic rebalance of tanks and healers too in the first place. That and which gives more DPS, the flood hitting multiple mobs or a gravity / holy? And if the mitigation isn't needed anyway against trash pulls that are a crapshoot on breaking TBN. so if your goal is RARR MAX DPS! why bother with TBN?

It's why TBN makes DRK a one trick pony because of it's scaling and if we're honest one of the best anti buster moves tanks have, but at the same time still a total contradiction as no other mitigation in any class is directly tied to a main resource or can result in a dps loss if used incorrectly. While at times being less effective against basic pulls compared to other mitigation sources.

Regardless you are correct. It's not that DRK doesn't work. It's that DRK is boring as is, and even the blood gauge powers are trivial now. Doubly so with the makes no sense quietus nerf taking any risk vs reward factor away from large pull scenarios. You gave us more blood gauge generation SQ but gave us nothing to do with it? And our reward for the aoe game is a blood and mp aoe that doesn't do enough?

There is zero window for improvement or skill window outside pop a GCD when mp is low, use 123, pretend to be a warrior in your burst window, repeat. The dumbing down of tank roles because of this whole "we don't want party comps" attempt fell on it's face hard.

Some may disagree, but i liked being an OT! I accepted that as my "role" to go to town with old blood weapon, keep TBN as a backup for adds, and keep yourself up with old Q and AD. Now though it's zzz. And every tank being equal in dps to me isn't a good thing, it's a sign of a problem. It's only serving vanilla ice cream but this is different because you have crushed oreo on top instead of cherry syrup.

Meanwhile playing DRK feels like every problem is a nail, so let's use my TBN hammer. While playing GNB feels like weaving and playing a piano. The results may be close, but I feel like fun factor and flow really did not get taken into account, which is a huge issue.