Quote Originally Posted by RitzNBitz View Post
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I disagree, I would say blood weapon made the job feel fast, not because we spammed a single button between 1-2-3. It was boring spamming soul eater combo while also weaving in dark arts, we gained so much mana back that there wasn't any risk nor any real reward because all the blood and mana we gained was just used to either spam soul eater+dark arts faster or to use our fell cleave (of course the job suffers from the same thing right now). I agree on big pulls because it was risky and very rewarding when it worked out. They were probably the only thing I enjoyed doing on DRK late into the expansion. But boss fights and single target gameplay in general was a bore and a chore. I look back on our main rotation and feel like vomiting. GNB has dark arts, but I love it because it's a different animation everytime, so I may be just spamming one button, but at least it looks different. DRK should've just got a continuation combo sort of thing, but maybe they wanted that to be exclusive to GNB. (DRK continuation rip-off coming in 6.0 please look forward to it)

It's been awhile since release and as of now, aside from the animation, I do not miss dark arts' gameplay. I'm happy edge/flood have good sounds and animations to make it feel like I'm actually doing something with my freaking weapon when I press it. Delirium is so far from perfect (and it really didn't replace anything special since SB delirium wasn't that well thought out either), spamming one skill 5 times is 5 GCDs of not having to see soul eater. Fray is just a dot, but it's cool to see him attack with you especially if you like the job's lore. Am I saying DRK is perfect right now? No, far from it. I'm just going to disagree with people who romanticize stormblood DRK and pretend it was grander and big-brain than it really was. Obviously debating the state of DRK right now is always going to end up with all of us talking to a brick wall. But for me what's going to improve the job for me is haste being put back on blood weapon, more mana regain to spam flood of shadow in big pulls in exchange for the massive self sustain we had in stormblood, and lower cool downs on our oGDS, salted either changes, and something to make delirium interesting like a life steal or something.

"That was dark knight's identity as a tank, the tank where you couldn't pick your nose during pull" If you set up your buttons right and some duct tape, you could .