Quote Originally Posted by DemonicNeko View Post
I honestly do not want to be pigeon hold into playing a GNB to have fun as a tank. I want more high risk high reward play style. I want more buttons to push. I want more things to manage. I want high ceiling hard to master classes. Yes it ok to tell bad players this is not their class. It ok to reward good players. It ok to give players room of improvement if they play the class right. I want Dark Knight to be like a Monk. Not a dps but a hard to play tank that rewards players for good skill. Punish players with bad skills.

I am still pissed off that when the devs said they could not rework Dark Knight in 4.2 saying it would take to much time and energy. As all they did was turn the dark art spam into TBN spam. With 2 new abilities. That was not a rework. That was a side grade and a down grade. The biggest changes we got was the same change all tanks got.
i mean you have to consider, they were redesigning DRK, while designing GNB, while restructuring all the tanks. that's a lot to balance on top of, ya know, literally every other change they were doing. Sure it's no excuse for laziness from the devs, and yes the 5.0 iteration of DRK is an uninspired mess of a WAR clone. But, it functions.