"the mindset that the solution to every problem could be patched in future update"
<looks at new races>
<looks at healers>
me:
XDDDD
This community will literally whine about everything. If you don't enjoy it then change jobs. No need to come on here and cry about it.To offer feedback as to why?
You took a fun kit where resource management was meaningful and required an actual degree of skill and turned into a hot mess of 123's atop a couple GCD's that is part warrior wannabe, part dumbed down to heck and back, and all unfun.
the new TBN? You crated a skill that actively works against itself and the kit. Trash mobs under 3 can't dent it, in boss fights i've seen only tankbusters come close, not even roomwides will. But if you try to get enough mobs to do so you've now got nothing to fall back on because of that insanely idiotic nerf to abyssal drain. Which has become a joke power every 60 seconds for a meaningless amount of heal in any ST situation, looking at you bosses. And against a large pull you no longer have it's spam with quietus and a real resource break for TBN into blood (read your own lore btw!)
Delirium is a clunk mechanic thats oh look, i get a lil extra dps, and 200 mp per blood spiller is utterly insulting. The only thing worse was reducing quietus to single target regen status, and making us need to burn a GCD to get that equally joke 600 back. When compared to the cost of TBN and the maintenance buffs, oh i mean flood and edge.
It won't keep you or TBN up, unless you burn blood weapon at the same time which takes care of your sustain for the next 60 seconds.
So you need more mobs, but with the inability to spam abysal or TBN any more due to the break giving DA instead of blood atop the quietus nerf, you can't actually survive against the amount of damage needed to use it for it's main designed intent. Even if you do break it it's a 0 gain situation. You get a free hit, but if you're healer has half a brain you may as well just spam flood and edge anyway, because they'll be keeping you up.
Even if it does break the increase is may as well not be there. 1000 extra on my highest 600 potency attack? Really? Really? So again what's the point of new darkside if new darkside has no meaningful impact? and at least ninjas don't need to burn 1/3 of their resource bar every 30 seconds for an armor crush. and ninjas at least have more than one combo still!
As for flood and edge? utterly unimpressive in terms of visuals. You still have the dark passenger animation and scourge laying around. How bout them instead of imma poke you with this speck of dark around my sword? It feels like again i'm working against my kit instead of any kind of flow. They aren't attacks, they're a button i push every 30 seconds and praying i have enough MP scraped up from my 123 pokes.
Carve and spit gets a dishonorable mention here as well, at least before it's do i want MP or do i want damage? Now i get the worst of both worlds on a 60 sec cooldown that gets me 600 mp, and only 50 more potency than a souleater? Yay?
“This thing you like is different to the point you don’t like it anymore, but just find a new thing to like, stop complaining”.
I will say one reason I do like FF14 is the fact I’m not messed over to the point of having to roll a new character each time a job hanged but at the same time it’s pretty dismissive to use that as a “You shouldn’t complain” excuse.
That's what the quitter would say. You liked something beefore, than monkeys came and ruined it, you should just give up and go to another place. WRONG. If something was good and someone spoiled it - get it back.




Most of the people who are complaining aren't even DRK mains. They are people who have switched over to GNB. It's not really surprising, given that aesthetically, if you like oversized swords, you're going to probably like gunblades as well (given that they both became a FF staple around the PS1 era). But that doesn't mean that they should play the same.
A lot of the complaints are not unique to this expansion. The "1-2-3" claim applies to Heavensward and Stormblood as well. This is not a rotational job. You can't blindly follow a list of button presses to do well. Never could, never should. If you wanted to play DRK as a rotational job, well: You can't take back what was never yours to begin with.

I agree with you about this a lot of people complaining dont even play DRK now because new shiney. I love how DRK is now. Us it HW and SB DRK? By no means is it the mundain boring ass 1 threat rotation then DA spam it once was nope but thats good i like how it is now.Most of the people who are complaining aren't even DRK mains. They are people who have switched over to GNB. It's not really surprising, given that aesthetically, if you like oversized swords, you're going to probably like gunblades as well (given that they both became a FF staple around the PS1 era). But that doesn't mean that they should play the same.
A lot of the complaints are not unique to this expansion. The "1-2-3" claim applies to Heavensward and Stormblood as well. This is not a rotational job. You can't blindly follow a list of button presses to do well. Never could, never should. If you wanted to play DRK as a rotational job, well: You can't take back what was never yours to begin with.
At first i hated how they gutted so many skills but now I love how it plays. And TBN is an absolute monster of a tool in DRKs arsenal the people complaining about TBN being bad use it wrong or only look at trash pulls. When most if not all tank cds are all garbage even in trash pulls. A good DRK knows how to spread out its CD's in tandum with TBN making it still the single best tool for mitigation.
Yes it's just spam Soul Eater combo now. Occasionally press button to keep DS up, press it again so you don't cap on MP. Only thing keeping DRK relevant is TBN. Everything else about it is underwhelming. You also lost half your kit and gave it to other tank classes. Burst when available and don't cap on Blood. If people like boring then that's on them.

All.of the tanks are 1 combo now Pld omg change 1 move to goring. Burst when Requescat is up war same thing gnb same.Yes it's just spam Soul Eater combo now. Occasionally press button to keep DS up, press it again so you don't cap on MP. Only thing keeping DRK relevant is TBN. Everything else about it is underwhelming. You also lost half your kit and gave it to other tank classes. Burst when available and don't cap on Blood. If people like boring then that's on them.
Even before the gutting of every tank class is was spam 1 combo if you think it was more then just that you're wrong. Drk had to manage mp the exact same way in SB except it was worse then stop down playing it. All tbn gave you was 50 blood every 60 seconds big deal now tbn gives you more every 15 seconds if you break it.



PLD have 3 combos in a rotation of 3, goring blade > royal autority > triple atonement combo and repeat.All.of the tanks are 1 combo now Pld omg change 1 move to goring. Burst when Requescat is up war same thing gnb same.
Even before the gutting of every tank class is was spam 1 combo if you think it was more then just that you're wrong. Drk had to manage mp the exact same way in SB except it was worse then stop down playing it. All tbn gave you was 50 blood every 60 seconds big deal now tbn gives you more every 15 seconds if you break it.
WAR have 2 combos, strom eye each 30s > storm path
GNB have 2 combos, gnasing fang combo each 30s > solid barrel combo
DRK souleater combo
you: every one are a 1 combo now
just becasue on certain jobs aka GNB and WAR use one combo more that other doesn't make them a 1 combo job.
There's literally no definition of "combo" that you can use to claim GNB only has one, given that the job's core gimmick is its extremely powerful second combo.
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