Quote Originally Posted by shao32 View Post
if they feel overcome by the amount of the tank ajustments they made at the same time they desing GNB the best aprocah would be just ajust numbers of SB DRK kit since it functions too. with the new MP cap and other stuff they could control easily the amount of DA you have to press in combat with is was the main complaing about DRK desing but instead they choose rip everything and add to another 2 jobs the spaminner release mechanic, DRK and MCH, what worry me more is this specific mechanic if being pressent on so many jobs, 3 of then beings tanks with minimun diferences, i mean the devs never ask themself if ppl don't like this mechanics they are only reducing the viable options for this players?, they way they keep adding inner release to so many jobs it's a reason to say "hey stop right there" not only to recover the original DRK but to prevent they add this stupid mechanic to GNB or another job in the future.
like, I get that. But i know i've said it before and as have others, the playerbase by large was just not touching DRK as much as they were WAR/PLD in 4.x. SE saw that and said "we have to do something!" What they came up with is what we have now. There's plenty more of what could have been done but remember that most of the complaints were "we press DA too much," so SE could either, while all the team is working on making sure GNB is functional and balanced, and introducing DNC, and overhauling how tanks in general function, pour time into making DA work, or just remove it.

Expediency led to them removing dark arts and SE backed themselves into a corner with DRK's design.