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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    i mean you have to consider, they were redesigning DRK, while designing GNB, while restructuring all the tanks. that's a lot to balance on top of, ya know, literally every other change they were doing. Sure it's no excuse for laziness from the devs, and yes the 5.0 iteration of DRK is an uninspired mess of a WAR clone. But, it functions.
    if they feel overcome by the amount of the tank ajustments they made at the same time they desing GNB the best aprocah would be just ajust numbers of SB DRK kit since it functions too. with the new MP cap and other stuff they could control easily the amount of DA you have to press in combat with is was the main complaing about DRK desing but instead they choose rip everything and add to another 2 jobs the spaminner release mechanic, DRK and MCH, what worry me more is this specific mechanic if being pressent on so many jobs, 3 of then beings tanks with minimun diferences, i mean the devs never ask themself if ppl don't like this mechanics they are only reducing the viable options for this players?, they way they keep adding inner release to so many jobs it's a reason to say "hey stop right there" not only to recover the original DRK but to prevent they add this stupid mechanic to GNB or another job in the future.
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  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    if they feel overcome by the amount of the tank ajustments they made at the same time they desing GNB the best aprocah would be just ajust numbers of SB DRK kit since it functions too. with the new MP cap and other stuff they could control easily the amount of DA you have to press in combat with is was the main complaing about DRK desing but instead they choose rip everything and add to another 2 jobs the spaminner release mechanic, DRK and MCH, what worry me more is this specific mechanic if being pressent on so many jobs, 3 of then beings tanks with minimun diferences, i mean the devs never ask themself if ppl don't like this mechanics they are only reducing the viable options for this players?, they way they keep adding inner release to so many jobs it's a reason to say "hey stop right there" not only to recover the original DRK but to prevent they add this stupid mechanic to GNB or another job in the future.
    like, I get that. But i know i've said it before and as have others, the playerbase by large was just not touching DRK as much as they were WAR/PLD in 4.x. SE saw that and said "we have to do something!" What they came up with is what we have now. There's plenty more of what could have been done but remember that most of the complaints were "we press DA too much," so SE could either, while all the team is working on making sure GNB is functional and balanced, and introducing DNC, and overhauling how tanks in general function, pour time into making DA work, or just remove it.

    Expediency led to them removing dark arts and SE backed themselves into a corner with DRK's design.
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  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    like, I get that. But i know i've said it before and as have others, the playerbase by large was just not touching DRK as much as they were WAR/PLD in 4.x. SE saw that and said "we have to do something!" What they came up with is what we have now. There's plenty more of what could have been done but remember that most of the complaints were "we press DA too much," so SE could either, while all the team is working on making sure GNB is functional and balanced, and introducing DNC, and overhauling how tanks in general function, pour time into making DA work, or just remove it.

    Expediency led to them removing dark arts and SE backed themselves into a corner with DRK's design.
    but at the same time we have to keep something important in mind, why ppl din't play SB DRK? for gameplay or was bcs was heavely underpowered compared to his counterparts (but viable to clear anything) until pretty late in the expansion?, i recognice DRK have certain mechanics like DA spam that make some ppl move to another job but if the problem was primary the spam and the lack of other MP expenders removing it complety is not the solution, DRK SB low pick rate was mostly bcs balance problems rather that gameplay isues that could be adressed this expansion by tunning down certain stuff instead of making the job a WAR clone, and even after the buffs in 4.3 literally 2 raid tiers later the job was slightly behind and lacks any raid mitigation.

    the current drama and backstab from old DRK mains is a well deserved situation that SE made for homogenize tank gameplays, point to not the same to homogenize tank capabilitys, i mean to be clear why i quote you is the excuse of "is function" it's doesn't work for me at least bcs you can make anything fuction actually to 1 buttom job to a 50 buttom job with any mechanic you can imagine simple or complex, old DRK versions perfectly works, and both of them where fun and balanced more or less bcs is a question of numbers and rates rather that mechanics so repurpose all the job without have the decency to keep it unique was the biggest insult SE give me.
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    Last edited by shao32; 08-13-2019 at 03:45 AM. Reason: gramma and wording