You: *complains when WHM isn't buffed, and fails to understand why people dont really behind them to buff WHM*
Also you : *is glad that classes didnt get nerfed, but rather was stripped of what made them fun and unique*
Hmmm :thonking:
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
And I've never seen someone cut meat with a spoon before, that doesn't mean that the only cutlery anyone is allowed to use should be chopsticks.
You never saw AoE Ewers or Spires because using an Expanded Royal Road on those effects was not worthwhile - A good portion of the classes had zero use for TP and vice versa for MP. Even for those that did use those resources, they were usually balanced around being able to control that resource in a vacuum, otherwise having an AST to control it for them would be mandatory. That's just the modifier and the effect not synergising well, which can be solved by making the effect something more useful.
You had to put a modicum of thought into maximising your chances of getting a good card setup, while also minimising wasted cards. That was the entire point of the class having the card mechanic - To offer a unique and interesting gameplay mechanic.
You would draw, weigh up what you had at the time versus the chances of getting something better, and then decide what to do. If the fight's nearly over, you might slap a basic Balance on someone rather than putting it in the Spread and hoping for a Royal Road modifier. If you're with a group taking more damage than you're comfortable with, you might keep a Ewer in your pocket rather than burning it, and so on.
Just because a certain combo was never good doesn't mean the system as a whole was worthless and needed ripping out. It meant the combo needed to be looked at and having why it wasn't useful identified and addressed.
Well so far Mr. Happy is ok with the healer changes - astro- and if the team is listening to anyone it's the twitchers and youtubers. So -oof-
for me new card system is buff, balance in every card without any RNG is blessing not curse ...
that why there was only 3 good cards with dps .... You never saw AoE Ewers or Spires because using an Expanded Royal Road on those effects was not worthwhile - A good portion of the classes had zero use for TP and vice versa for MP. Even for those that did use those resources, they were usually balanced around being able to control that resource in a vacuum, otherwise having an AST to control it for them would be mandatory. That's just the modifier and the effect not synergising well, which can be solved by making the effect something more useful.
now you have dps in every card ...
what the diffrence ?
He was perfectly fine with MNK RoF slowdown, so yeah. On his videos he used to praise AST like many others but suddenly the old card system was way too problematic.
ofc raiders and specially DPS would be happy to have a constant increase on their numbers and wouldn't care about the healers play-style, (I know this isn't the topic) are there any influencers that main healer? not a single of the YT FFXIV channels on my sub feed talk anything healing related and the current situation. You would assume with healers where there are only 3 choices and yet AST is being used less than 10% for raiding would make some kind of fuss about it.
Last edited by KanameYuuki; 08-09-2019 at 02:22 AM.
To start with they should stop listening to high level raiders that represent just a tiny fraction of the total game population... not to mention that high level content in this game gets cleared so fast (within some hours this time) that all this focus to achieve "balance" over playstyle/joy, makes absolutely no sense at all.
Community is asking for deeper changes specially to card system, a big part of them actually ask for a total rollback to 4.0 card system. Not sure where are they putting their ears but its clear not around these forums.
To YOU it's a blessing, but I remember you stating you didnt like the class, so why would you want the core mechanic, that people did enjoy and is one of the biggest reasons they fell in love with the class, to be removed? Because its different from YOUR playstyle? So people who prefer different playstyles from YOURS cant have a class that appeals to them?
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
that I don't like that class that dosen't mean anything, even I don't like class that dosen't mean I don't know how to use it and that dosen't mean I didn't learn how to use itTo YOU it's a blessing, but I remember you stating you didnt like the class, so why would you want the core mechanic, that people did enjoy and is one of the biggest reasons they fell in love with the class, to be removed? Because its different from YOUR playstyle? So people who prefer different playstyles from YOURS cant have a class that appeals to them?
in term of balance I don't look on class is this fun or unfun to play or it easy 1 button spam or 10 button rotation, you are able to learn any class ... , in term on balance im looking for numbers only and what skilled person can do with that numbers
removing RNG is giving this buffer better number for damage giving to others ...
EDIT: I rly don't care about WHM dps rotation for example,if is it 1 button spam or I have use 10 buttons as long I have high personal dps since we have 0 utility ...
I care more about scores and numbers than how I do that numbers ...
1 button spam ? fine ... now I have 10 buttons for dps ? sure why not as long in the end is good numbers ...
Last edited by Dynia; 08-09-2019 at 02:41 AM.
There is more to a game than just numbers and parses. wanna talk numbers? Let's look at MCH. In terms of dps and viability, it was great in SB, it could compete just fine against BRD, but despite that nobody played it. Why? Because it felt like trash to play, it was a nightmare trying to play that class well, despite how good of numbers it could produce. Same thing with AST, even if for optimization it is better in terms of sheer numbers, it feels like garbage to play it, and that's 1000x worse than having bad numbers. That's why you dont see very many ASTs now, not because it isnt viable to take one, but because it's too much of a headache to get the opener, and then after opener its boring as hell.that I don't like that class that dosen't mean anything, even I don't like class that dosen't mean I don't know how to use it and that dosen't mean I didn't learn how to use it
in term of balance I don't look on class is this fun or unfun to play or it easy 1 button spam or 10 button rotation, you are able to learn any class ... , in term on balance im looking for numbers only and what skilled person can do with that numbers
removing RNG is giving this buffer better number for damage giving to others ...
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
you talking with person who left his fav class in SB (WHM) for me it was trashy for SCH (who was op for me)There is more to a game than just numbers and parses. wanna talk numbers? Let's look at MCH. In terms of dps and viability, it was great in SB, it could compete just fine against BRD, but despite that nobody played it. Why? Because it felt like trash to play, it was a nightmare trying to play that class well, despite how good of numbers it could produce. Same thing with AST, even if for optimization it is better in terms of sheer numbers, it feels like garbage to play it, and that's 1000x worse than having bad numbers. That's why you dont see very many ASTs now, not because it isnt viable to take one, but because it's too much of a headache to get the opener, and then after opener its boring as hell.
I hate to play weak classes even I have skill to play them :/
maybe that why ppls misunderstooing me the whole time ...
EDIT: that why I love ff 14 story, I play as OP Warrior of light lol ...
Last edited by Dynia; 08-09-2019 at 02:46 AM.
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