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  1. #61
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dynia View Post
    that why there was only 3 good cards with dps ...
    now you have dps in every card ...
    what the diffrence ?
    Bole meant less damage to the tank, it was a dps uptime buff for you and your co-healer.
    Ewer meant more MP, it was a buff to anyone struggling with MP management and could save your team if multiple raises were needed.
    Spire was the only useless card, because TP management was rarely an issue.
    (21)

  2. #62
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Lodi View Post
    Bole meant less damage to the tank, it was a dps uptime buff for you and your co-healer.
    Ewer meant more MP, it was a buff to anyone struggling with MP management and could save your team if multiple raises were needed.
    Spire was the only useless card, because TP management was rarely an issue.
    External MP batteries were removed from the game, not just Astro's. See the lack thereof on ranged DPS. It's just mitigation or heal buffs.
    (0)

  3. #63
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    on the cards even if most cards were bad and i fished for aoe balance id say having bad results is core to an rng card class so good results feel good rn im not excited for any card outcome and just annoyed when i dont get 3 seals
    (18)

  4. #64
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    If SE wanted cards to be more consistent, there are better ways they could have handled it. For starters, many have suggested changing Balance from a direct damage increase into a Direct Hit rate buff to lessen its superiority over other cards. I've also suggested that SE could have adjusted cards so that three of them are damage boosting buffs while the other three offer support utility, then make Lord and Lady guaranteed based on the type of card drawn. All damage boosting cards can be turned into Lady of Crowns while support utility cards can be turned into Lord of Crowns. Not only would that allow for every card to contribute damage through direct or indirect means, but it would also give players the freedom to utilize a support-oriented focus with defense boosting and healing cards if they so choose.

    Instead, every card now does the exact same thing with no regard for lore or variety.
    (19)
    Last edited by Blueyes; 08-09-2019 at 04:05 AM.

  5. #65
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Blueyes View Post
    Instead, every card now does the exact same thing with no regard for lore or variety.
    thats not even just for cards since eos and selene are the same now too
    (14)

  6. #66
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by technole View Post
    External MP batteries were removed from the game, not just Astro's. See the lack thereof on ranged DPS. It's just mitigation or heal buffs.
    That's another problem, classes have become more confined in their role.
    The small bit of DPS classes had (Mana Shift, Refresh, Apocastasis, Palisade, Erase...) is gone; now you either play RDM or completely ignore your team and focus on dps at all time.

    Was it a crime to look after our party with the little support we had?
    (18)

  7. #67
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lodi View Post
    The small bit of DPS classes had (Mana Shift, Refresh, Apocastasis, Palisade, Erase...) is gone; now you either play RDM or completely ignore your team and focus on dps at all time.
    And it's only partial with RDM because you don't get vercure until 54. Below that it's all "OH MY GOD WHAT IS THIS HEALER DOING I DON'T EVEN HAVE VERCURE I HATE DPSING AAAAGH".

    Not that this has been happening to me this week or anything...
    (0)

  8. 08-09-2019 05:38 AM

  9. #68
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by technole View Post
    External MP batteries were removed from the game, not just Astro's. See the lack thereof on ranged DPS. It's just mitigation or heal buffs.
    What, are AST DPS now? Is that the hot new idea that even Squeen forgot about?
    (0)

  10. #69
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by KanameYuuki View Post
    He was perfectly fine with MNK RoF slowdown, so yeah. On his videos he used to praise AST like many others but suddenly the old card system was way too problematic.

    ofc raiders and specially DPS would be happy to have a constant increase on their numbers and wouldn't care about the healers play-style, (I know this isn't the topic) are there any influencers that main healer? not a single of the YT FFXIV channels on my sub feed talk anything healing related and the current situation. You would assume with healers where there are only 3 choices and yet AST is being used less than 10% for raiding would make some kind of fuss about it.
    That's just it, thats who they are listening too. They are the biggest voices in the playerbase with thousands of people watching them so ofcourse that's who the devs are listening too. Does it make it right? That's debateable seeing as how even before the shadow's launched a few of them, some who are healer mains. - Tate I believe and also Momo - both didn't care TOO much about the changes. They were questionable but they were alot more positive then the forums. I'm not saying the devs are right, but I'm just explaining who they are listening too... hint.. it isn't the forums.

    And on the cards, I don't see how they can go back to 4.0 seeing as the things they want to stop was fishing for balance... rather if you did or not it was a problem. And the other thing is it STILL wouldn't be 4.0 ast cause once again, TP isn't a thing - thank god- and tanks have bette defenses so you literally can't get 4.0 AST back because of those two changes. All you can hope for is better changes to 5.0 AST cause that's what you have and they already said they aren't going to roll back.
    (1)

  11. #70
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    No TP is an easy thing to change: change Spire to something else. But tanks having access to tank stance now is not a suitable defense for not returning old Bole. Considering the non-existent scaling of healing from level 70 to 80, an Enhanced or Extended Bole would still be more than welcome on a tank during a large trash pull. Boles probably weren't used much in raids due to simply not needing the mitigation past prog. However, my most popular uses of Boles were in dungeons - especially since Expanded cards were weaker and it was better to single target the offensive cards in a 4-person party scenario.

    Despite the repeated arguments of some cards being useless, the only one I ever actively used for RR or MA fodder was Spire. The others all saw uses in a myriad of different scenarios. Not just high-end raids. And the solution to Spire is simple: change it into something that would be more useful. They have done this before: Spear used to reduce the cooldown duration of skills used during its duration. A nifty idea, but not that great when one considered using it in practice. So it was mostly RR fodder or discarded. They changed it to a Crit card, and it became infinitely better. The same could have been done with Spire. Balance could have also been adjusted to bring its contribution down a bit; or, they could have given WHM a non-RNG equivalent utility such as Bravery to compete with it.

    I disagree the best change was the one they came up with. The cards feel hollow now with no real meaning outside of "melee card", "ranged card", and "X Seal". It's a very lackluster mechanic in my opinion.
    (33)
    Last edited by HyoMinPark; 08-09-2019 at 06:47 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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