Quote Originally Posted by Lodi View Post
Bole meant less damage to the tank, it was a dps uptime buff for you and your co-healer.
Ewer meant more MP, it was a buff to anyone struggling with MP management and could save your team if multiple raises were needed.
Spire was the only useless card, because TP management was rarely an issue.
External MP batteries were removed from the game, not just Astro's. See the lack thereof on ranged DPS. It's just mitigation or heal buffs.