for me new card system is buff, balance in every card without any RNG is blessing not curse ...
that why there was only 3 good cards with dps .... You never saw AoE Ewers or Spires because using an Expanded Royal Road on those effects was not worthwhile - A good portion of the classes had zero use for TP and vice versa for MP. Even for those that did use those resources, they were usually balanced around being able to control that resource in a vacuum, otherwise having an AST to control it for them would be mandatory. That's just the modifier and the effect not synergising well, which can be solved by making the effect something more useful.
now you have dps in every card ...
what the diffrence ?


To YOU it's a blessing, but I remember you stating you didnt like the class, so why would you want the core mechanic, that people did enjoy and is one of the biggest reasons they fell in love with the class, to be removed? Because its different from YOUR playstyle? So people who prefer different playstyles from YOURS cant have a class that appeals to them?
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
that I don't like that class that dosen't mean anything, even I don't like class that dosen't mean I don't know how to use it and that dosen't mean I didn't learn how to use itTo YOU it's a blessing, but I remember you stating you didnt like the class, so why would you want the core mechanic, that people did enjoy and is one of the biggest reasons they fell in love with the class, to be removed? Because its different from YOUR playstyle? So people who prefer different playstyles from YOURS cant have a class that appeals to them?
in term of balance I don't look on class is this fun or unfun to play or it easy 1 button spam or 10 button rotation, you are able to learn any class ... , in term on balance im looking for numbers only and what skilled person can do with that numbers
removing RNG is giving this buffer better number for damage giving to others ...
EDIT: I rly don't care about WHM dps rotation for example,if is it 1 button spam or I have use 10 buttons as long I have high personal dps since we have 0 utility ...
I care more about scores and numbers than how I do that numbers ...
1 button spam ? fine ... now I have 10 buttons for dps ? sure why not as long in the end is good numbers ...
Last edited by Dynia; 08-09-2019 at 02:41 AM.


There is more to a game than just numbers and parses. wanna talk numbers? Let's look at MCH. In terms of dps and viability, it was great in SB, it could compete just fine against BRD, but despite that nobody played it. Why? Because it felt like trash to play, it was a nightmare trying to play that class well, despite how good of numbers it could produce. Same thing with AST, even if for optimization it is better in terms of sheer numbers, it feels like garbage to play it, and that's 1000x worse than having bad numbers. That's why you dont see very many ASTs now, not because it isnt viable to take one, but because it's too much of a headache to get the opener, and then after opener its boring as hell.that I don't like that class that dosen't mean anything, even I don't like class that dosen't mean I don't know how to use it and that dosen't mean I didn't learn how to use it
in term of balance I don't look on class is this fun or unfun to play or it easy 1 button spam or 10 button rotation, you are able to learn any class ... , in term on balance im looking for numbers only and what skilled person can do with that numbers
removing RNG is giving this buffer better number for damage giving to others ...
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
you talking with person who left his fav class in SB (WHM) for me it was trashy for SCH (who was op for me)There is more to a game than just numbers and parses. wanna talk numbers? Let's look at MCH. In terms of dps and viability, it was great in SB, it could compete just fine against BRD, but despite that nobody played it. Why? Because it felt like trash to play, it was a nightmare trying to play that class well, despite how good of numbers it could produce. Same thing with AST, even if for optimization it is better in terms of sheer numbers, it feels like garbage to play it, and that's 1000x worse than having bad numbers. That's why you dont see very many ASTs now, not because it isnt viable to take one, but because it's too much of a headache to get the opener, and then after opener its boring as hell.
I hate to play weak classes even I have skill to play them :/
maybe that why ppls misunderstooing me the whole time ...
EDIT: that why I love ff 14 story, I play as OP Warrior of light lol ...
Last edited by Dynia; 08-09-2019 at 02:46 AM.
Bole meant less damage to the tank, it was a dps uptime buff for you and your co-healer.
Ewer meant more MP, it was a buff to anyone struggling with MP management and could save your team if multiple raises were needed.
Spire was the only useless card, because TP management was rarely an issue.



External MP batteries were removed from the game, not just Astro's. See the lack thereof on ranged DPS. It's just mitigation or heal buffs.Bole meant less damage to the tank, it was a dps uptime buff for you and your co-healer.
Ewer meant more MP, it was a buff to anyone struggling with MP management and could save your team if multiple raises were needed.
Spire was the only useless card, because TP management was rarely an issue.
That's another problem, classes have become more confined in their role.
The small bit of DPS classes had (Mana Shift, Refresh, Apocastasis, Palisade, Erase...) is gone; now you either play RDM or completely ignore your team and focus on dps at all time.
Was it a crime to look after our party with the little support we had?

And it's only partial with RDM because you don't get vercure until 54. Below that it's all "OH MY GOD WHAT IS THIS HEALER DOING I DON'T EVEN HAVE VERCURE I HATE DPSING AAAAGH".
Not that this has been happening to me this week or anything...
As I explained, the difference was that you had to put a modicum of thought into things, choosing what would be best out of a variety of options - You had to make the most of what you got, the only truly useless card was the Spire. You had to account for what you had at the time - Is something already Spread? What's in my Royal Road? Should I burn this Arrow to double the duration of my next card, or do I apply it now? Oh, my MP's hurting, I can fix that if I use the next Ewer I get, but if I do that I can't share out the Balance I have in my Spread.
Now, none of that thought goes in. If it's red it goes on a Healer or Ranged, if it's blue it goes on a Tank or Melée. If you already have the seal it gives you turn it into a Lord or Lady, if you don't you use it. There's no weighing up of choices because there is no choice to make. You either do the thing the game's telling you to do right, or you do it wrong.
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