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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by linay View Post
    The point here is that the multiple instances there are in the game don't go to waste. Every time you do a leveling roulette, for example, either to level another job on the same character or to gain more tomestone or to help someone else, you can potentially still get to run Sastasha, the very first dungeon in this game. That might not even be an option in another MMO except maybe helping someone else run an instance.
    While Sastasha doesn't go to waste thanks to being included in the duty roulettes, it doesn't magically make it endgame content either.

    Though filler content aside, I do still think the primary culprit of the lack of content complaints is due to missing challenging and varied battle content for the current level cap. (Its why I'm patiently waiting on NG+.)

    Ultimately, it is probably due to some odd gaps in the difficulty thanks to only one of two difficulty sliders really seeming to being used much. We got the what I would call the professionalism slider (normal, extreme, savage, ultimate) and the generic progression slider. The professionalism slider very cleary gets used and can very quickly tell as it slides one way or the other. The generic progression slider seems to have gotten stuck or forgotten about somewhere on the low end. ARR you could tell the general difficulty went up slowly across the story but also didn't feel like it was crossing into the next professional tier. The recent expansions have not had that feel to them.

    When done right this creates a nice nearly smooth difficulty curve. When done wrong you get an odd stair step/cliff difficulty curve. The stair/cliff curves also tend to have a lack of content or rushed feel to them.
    (4)

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Hawklaser View Post
    While Sastasha doesn't go to waste thanks to being included in the duty roulettes, it doesn't magically make it endgame content either.
    Indirectly it is if you're getting rewarded specifically for running it via roulette on a max level job. And specifically for leveling and alliance raid contents, even without running them with a max level job, they give adventurers in need rewards that benefit max level jobs. But yes, the main point is that all these instanced contents are getting used. Whether or not they're endgame or whether or not any particular player is interested in doing them, they serve a purpose both while leveling and at max level.

    As for difficulty and variety, I have not much comment to make other than the fact that I'm not against having more of either or both for contents. That said, I don't think NG+ would do anything in regard to this as it's more about replaying old content, which is the opposite of what some people want based on this thread. We don't even know if NG+ will give exp if you still need it or if it will scale with your level if you're doing it on a higher level job. It might give no exp and not scale up, thus making the fights too easy and serve only for people to experience the story if they skipped it or redo it if they enjoyed it that much.
    (2)

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