Quote Originally Posted by LadyKairi View Post
I wish for content to have more longevity rather than “it’s so easy you blow through it in an hour and then only left to grind it each week for x”. The devs work really hard, and I just feel like things could stand to be made enjoyable for longer than the extreme short term. Will the general content ever be like this? Probably not, but I wish the high end could be at least. How? I dunno. I would like at least one extra boss, but otherwise I dunno.
Personally, it would probably take more than a boss or two for it to be enjoyable for more than the short term. But I quoted this spot for a different reason. People keep bringing up the point of the devs wanting us to be able to take breaks and play other games and not end up feeling behind, which is great, but oddly enough one of the things that gets people to trend to not taking breaks is things like weekly caps. You miss a week of play currently your out 450 tomestones worth of gear, and 1 edens worth of drops permanently. The more weekly caps there are, and the more important to progress they are, the more punishing a break is. This is a big part of why raiders made static raid groups and set static raid times in order to ensure they were clearing the content in its weekly cap.

So forgive me if I don't fully buy into the "Devs want us to feel like can take a break" argument for lack of endgame content as long as weekly caps exist. It's a great sentiment to have, but I'd also like devs that would leave us the option to pour in hundreds of hours of farming the current endgame in one week if we so choose. As ultimately its our time to decide how to spend. The devs can say they want us to take breaks as much as they want, but the weekly gate on certain endgame content gear points to them also wanting us to play regularly.

And before it is brought up, yes I do understand one of the main purposes of a weekly cap is to slow down the consumption of content, it's just it also has the side effect of creating the feeling of not being able to take a break if used too much or in the wrong spots.