Results -9 to 0 of 1520

Threaded View

  1. #10
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by AniKai View Post
    Yea, reactive mechanics indeed. Things that you need to be prepared for, but do not happen in any predetermined order, timing, etc. And at times could toss in something completely unexpected/unseen-before to throw a wrench to the clockwork. I've got a bit mixed feeling about Eureka, but it certainly was... different. Part I loved it, part hated - exciting to the boot at first, but a bummer that FATEs needed a crapton of ppl...

    Diadem was a miserable failure... Everyone fishing (or mining, etc) and no one doing anything else XD

    But speaking of another mode, what sort of mode you'd like? (If you've stated it before, its buried somewhere behind walls of text in the hundred pages before).
    I'll just put my previous reply which is buried.

    Quote Originally Posted by Zabuza View Post
    I would love if the Savage raids were even more expansive than coil was, with plenty of hidden mysteries to explore. Of course, I realize people don't wish to waste their time and want to go straight to the goal, so there would have to be proper reward incentives. For this, I think of something like chests that can contain an item that pops an NM, either inside or outside the raid, which in turn would drop high gil items to sell(Think KSNMs/BCNMs from FFXI). High-end crafting items having a small chance to drop off the trash in between is also something that can provide incentive. They can also implement a survival mode type endgame, where waves of enemies(tons of trash and bosses scattered here and there) rush at you(similar to one of your suggestions). Rewards could correspond to how long you survive and how many bosses you kill. What is sorely lacking right now in endgame is any form of exploration or adventure. It's just boss fights and that's it. It's extremely linear, as is the gear, which is also a limiting factor on endgame right now. If you made additional modes, the amount of BiS gear wouldn't increase, because there is no such thing as situational gear in this game, just flat stats. I would love to implement more exploration into our endgame, for it to feel like an epic adventure. But again, knowing how people are, there has to be some kind of reward for that.
    In addition to that, I think it would be cool if they actually created an endgame area in the world(just like how Sea and Sky were in FFXIV.) An expansive place where there is actual danger in going through the zone, bosses to be fought. Only downside to this is how FFXIV's current claim system is. While normally I think their claim system is good, in this instance I would want it to where only the party/alliance that initially tags the boss gets items/credit. I guess the Arsenal was kind of like that?

    Extreme and savage difficulty dungeons are also an idea. Definitely not at the top of my list, but it's there. I'm just a bit weary of instanced trials. Which, is what the Savage raids also are now as well.
    (1)
    Last edited by Zabuza; 08-08-2019 at 05:18 AM.

Tags for this Thread