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  1. #1191
    Player
    AniKai's Avatar
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    Dec 2014
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    Limsa Lominsa
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    26
    Character
    Mira Cocha
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zabuza View Post
    Cool. Since that's your experience, that obviously must be everyone else's too. Since it doesn't affect you, it doesn't matter. Got it. That has unfortunately been a pretty prevalent mindset among much of the replies here.
    You, sir, are too serious ... Then again, sarcasm doesn't carry well over text - so I admit my failure there.

    Quote Originally Posted by Zabuza View Post
    There is also another alternative, to make a different mode of endgame content that raiders find fun, a fresh experience.
    RNG into play? Happenstances that CANNOT be learned by heart, so you need to keep on your toes all the time, and every time the experience is somewhat different?
    (2)
    Last edited by AniKai; 08-08-2019 at 04:56 AM.
    /// Sic Transit Mundi ///

  2. #1192
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
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    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by AniKai View Post
    You, sir, are too serious ... Then again, sarcasm doesn't carry well over text - so I admit my failure there.
    Ahh, my apologies for not detecting it. There have been quite a few people who were saying similar things without the sarcasm.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    You don't think players who do savage as pugs would get better over time of doing savage as pugs? Players used to difficult content will get better at it over time. Things that used to mess you up no longer will. If you become used to adjusting to random players, then that becomes less of a hurdle.

    It's very hard to combat the experience you gain while playing, and I don't mean level exp.

    JP datacenters pug savage all the time, their clear rates are way higher than ours. They have servers with something approaching 20% clear rates on SB raids. Are you saying those were too easy?
    Compare those raids with Coil and Alexander and then get back to me on that. Let me know if any pug groups cleared all the fights on those first week.

    Quote Originally Posted by AniKai View Post
    RNG into play? Happenstances that CANNOT be learned by heart, so you need to keep on your toes all the time, and every time the experience is somewhat different?
    If by this you mean reactive mechanics, that would be nice. I'm talking about a completely different concept put into play. Much like how they introduced Eureka. If they can introduce another mode of play and execute it well, it would do much to relieve this issue.
    (1)
    Last edited by Zabuza; 08-08-2019 at 04:58 AM.

  3. #1193
    Player
    Arthrun's Avatar
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    Jan 2019
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    84
    Character
    Arthrun Findore
    World
    Faerie
    Main Class
    Samurai Lv 80
    FFXIV has a focus and its not end game.
    WoW does not have a focus but has a ton of end game.
    Never could quite get into ESO.

    I happen to subscribe to both games still. I am attempting to get more into savage and extreme trial groups.... but the group I went with were able to finish all the content within a night..... which was awesome because I had more time to play fire emblem. buuuuuuuuuut for those who do not have other games/shows/hobbies/responsibilities to occupy their time. Yeah there is a distinct lack of raiding content. End game content is really subjective in FFXIV. Housing is a form of Endgame content for those who do nothing but professions. /shrug
    (1)

  4. #1194
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zabuza View Post
    Ahh, my apologies for not detecting it. There have been quite a few people who were saying similar things without the sarcasm.



    Compare those raids with Coil and Alexander and then get back to me on that. Let me know if any pug groups cleared all the fights on those first week.
    I don't have that good a memory. But I can say i was able to farm some coil in duty finder back then.
    (4)

  5. #1195
    Player
    AniKai's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Character
    Mira Cocha
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zabuza View Post
    If by this you mean reactive mechanics, that would be nice. I'm talking about a completely different concept put into play. Much like how they introduced Eureka. If they can introduce another mode of play and execute it well, it would do much to relieve this issue.
    Yea, reactive mechanics indeed. Things that you need to be prepared for, but do not happen in any predetermined order, timing, etc. And at times could toss in something completely unexpected/unseen-before to throw a wrench to the clockwork. I've got a bit mixed feeling about Eureka, but it certainly was... different. Part I loved it, part hated - exciting to the boot at first, but a bummer that FATEs needed a crapton of ppl...

    Diadem was a miserable failure... Everyone fishing (or mining, etc) and no one doing anything else XD

    But speaking of another mode, what sort of mode you'd like? (If you've stated it before, its buried somewhere behind walls of text in the hundred pages before).
    (1)
    Last edited by AniKai; 08-08-2019 at 05:08 AM.
    /// Sic Transit Mundi ///

  6. #1196
    Player
    TaiyouSeishin's Avatar
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    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Zabuza View Post
    Who said this game would change completely? All raiders are asking for is to receive just a tiny bit more content. We're not looking to change your gameplay experience, with the exception of an improvement to your raiding experience. The raider crowd is not out to harm the casuals here.
    As a person who went theough a number of mmos, i have to say a lot of gsmes both did things good and did others bad. (This is all opinion ofc)

    One thing i felt this game did right compared to wow is that your end game raiding came in tiers. You get reg first, then the higher difficulty drops later. I like that, it gives everyone in the player base a chance to catch up to each other and whatever, and then next difficulty hits so the more hardcore can move on. This game at the end of SB and several ways of gearing up, tomestones, 70 dungeons, tokens (by the crafting section), eureka. Ff14 has a lot of options, that each by themselves dont last that long (outside eureka) if a raid came out tomorrow, almost everyone would jave completed it by the end of the day (ilvl requirement for queue notwithstanding)

    WoW had less or close to the same amount of options, just lasted longer. Rep grinds (similar to our beast tribes) that took time, higher level dungeons for gear before going into heroic dungeons for gearing up for raids. And even the raids themselves took time. Average to competent raids didnt down the boss withing the first week, but higher competent/progression raids qere farming regular and pushing heroic. Heroic end boss sometimes lived for a month before anyone downed them.

    Basically it comes down to, the longevity of each activity as opposed to the amount of options.

    Ff14 has a lot of activity options, WoW had longevity.

    (WoW has been struggling for a number of reasons mostly over direction, and dissatisfaction over class changes/balamce. Hence it is failing. Doubt ff14 will go too far down that road anytime soon)
    (3)

  7. #1197
    Player
    TaiyouSeishin's Avatar
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    Jul 2019
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    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    That said i would LOVE a less restrictive, but just as much work required content like eureka. Something for me to get on and do when i have some time, that can help when i have more time later.

    (Had to seperate posts cuz im on mobile and my phone+mobile is dumb, so i apologize T_T)
    (0)

  8. #1198
    Player
    Zabuza's Avatar
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    Feb 2013
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    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by AniKai View Post
    Yea, reactive mechanics indeed. Things that you need to be prepared for, but do not happen in any predetermined order, timing, etc. And at times could toss in something completely unexpected/unseen-before to throw a wrench to the clockwork. I've got a bit mixed feeling about Eureka, but it certainly was... different. Part I loved it, part hated - exciting to the boot at first, but a bummer that FATEs needed a crapton of ppl...

    Diadem was a miserable failure... Everyone fishing (or mining, etc) and no one doing anything else XD

    But speaking of another mode, what sort of mode you'd like? (If you've stated it before, its buried somewhere behind walls of text in the hundred pages before).
    I'll just put my previous reply which is buried.

    Quote Originally Posted by Zabuza View Post
    I would love if the Savage raids were even more expansive than coil was, with plenty of hidden mysteries to explore. Of course, I realize people don't wish to waste their time and want to go straight to the goal, so there would have to be proper reward incentives. For this, I think of something like chests that can contain an item that pops an NM, either inside or outside the raid, which in turn would drop high gil items to sell(Think KSNMs/BCNMs from FFXI). High-end crafting items having a small chance to drop off the trash in between is also something that can provide incentive. They can also implement a survival mode type endgame, where waves of enemies(tons of trash and bosses scattered here and there) rush at you(similar to one of your suggestions). Rewards could correspond to how long you survive and how many bosses you kill. What is sorely lacking right now in endgame is any form of exploration or adventure. It's just boss fights and that's it. It's extremely linear, as is the gear, which is also a limiting factor on endgame right now. If you made additional modes, the amount of BiS gear wouldn't increase, because there is no such thing as situational gear in this game, just flat stats. I would love to implement more exploration into our endgame, for it to feel like an epic adventure. But again, knowing how people are, there has to be some kind of reward for that.
    In addition to that, I think it would be cool if they actually created an endgame area in the world(just like how Sea and Sky were in FFXIV.) An expansive place where there is actual danger in going through the zone, bosses to be fought. Only downside to this is how FFXIV's current claim system is. While normally I think their claim system is good, in this instance I would want it to where only the party/alliance that initially tags the boss gets items/credit. I guess the Arsenal was kind of like that?

    Extreme and savage difficulty dungeons are also an idea. Definitely not at the top of my list, but it's there. I'm just a bit weary of instanced trials. Which, is what the Savage raids also are now as well.
    (1)
    Last edited by Zabuza; 08-08-2019 at 05:18 AM.

  9. #1199
    Player
    AniKai's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Mira Cocha
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zabuza View Post
    I'll just put my previous reply which is buried.



    In addition to that, I think it would be cool if they actually created an endgame area in the world(just like how Sea and Sky were in FFXIV.) An expansive place where there is actual danger in going through the zone, bosses to be fought. Only downside to this is how FFXIV's current claim system is. While normally I think their claim system is good, in this instance I would want it to where only the party/alliance that initially tags the boss gets items/credit. I guess the Arsenal was kind of like that?
    Mmm, there's that... But what if mixing real mystery solving á la Secret World? Stuff that's not solvable by just clicking on things...
    (0)
    /// Sic Transit Mundi ///

  10. #1200
    Player
    Zabuza's Avatar
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    Feb 2013
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    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by AniKai View Post
    Mmm, there's that... But what if mixing real mystery solving á la Secret World? Stuff that's not solvable by just clicking on things...
    I never played Secret World, so I can't comment on how good this system would be. Either way, at least you're down for suggesting improvements. I like that. Most of what has been going on in this thread is people arguing over what endgame is or asking if someone has done absolutely everything in this game. Completely useless. Devs will get nothing from that, if they are reading this.
    (0)

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