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  1. #10
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by linay View Post
    Because even with weekly cap, some people still run out of things to do, either because they don't care about gear past clearing the content (they'll just get HQ crafted gear next tier anyway or quickly farm the gear once the cap is lifted) or because they finished the weekly cap and have nothing to do afterward (either for the rest of the week or, if they completely finished gearing up, for the rest of the tier).
    And that is perfectly fine, just as is the suggestion that more could be done regarding end game content.

    Everyone is going to consume content at different rates. And some have different tastes in content. But between this thread and the dungeon design one, its pretty clear to me that there is a demand for more challenging and varied battle content across all difficulty tiers, as well as those that would like a more robust endgame scene. Which both could be addressed together.

    While many may be happy with the current state of the game, ARR's initial release felt more robust to me on this front. People are willing to give the devs time to figure out the best way to develop a robust endgame for XIV, hence the thread, but eventually their patience will run out, or competition will beat SE to the punch. Time isn't always in the Dev's favor.

    Edit: Should also note that a persons speed of content consumption itself is not indicative of a lack of content. Just that those that consume content faster will encounter a lack of content faster. The two are not directly related beyond the fact they both deal with content. IE the book War and Peace has the same amount of content irregardless of if it takes you one day or one year to read it. So people consuming all of XIV's content in one day or one month is not the underlying issue. Its the total amount of content available to fill a specific area of game play that some feel is lacking.
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    Last edited by Hawklaser; 08-04-2019 at 04:06 AM.

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