Quote Originally Posted by AniKai View Post
Mmm, there's that... But what if mixing real mystery solving á la Secret World? Stuff that's not solvable by just clicking on things...
Sorry, as someone that did play a little of the Secret World, no thanks. FFXI was bad enough with being cryptic with its quests, Secret World kinda took that to eleven. Never a fan of a game that requires a guide or hours of research/homework to progress.

If they could do it in a way that managed to not essentially need a guide or outside resources, I might say yes. The mystery ones tend to go a bit off the deep end where if you missed some random bit of lore dialogue from an NPC somewhere, it can become unsolvable. Say the Satasha Prisoners, or some NPC that is only around during certain Fate/Quest Chains for example. Or if you haven't gotten the Tonberry lore from the Sch job quests as another example.