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  1. #1
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HyoMinPark View Post
    No, but branching combos exist. How would you map branching combos, like the ones PLD, WAR, DRK, NIN, and MNK have? NIN, for example, doesn’t always do 1-2-3 — their combo finisher has 3 options: Shadow Fang (DoT), Aoelin Edge (strict damage), and Armor Crush (Huton Refresh). How do you recommend consolidating something like this? MNK also doesn’t always follow the same 1-2-3, because they have priority skills that they have to keep up (Dragon Kick for Blunt Resistance, Demolish for DoT, and Twin Snakes for self-buff). What about for them?
    Branching combos get one button per combo finisher and the escalation is not dependent on which button was pushed but it depends on which skill was used beforehand.
    MNK would just get buttons escalating dependend of their forms, so 3 buttons for 9 skills and you can freely choose which skill of the corresponding form you want to use.
    (8)

  2. #2
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Legion88 View Post
    Branching combos get one button per combo finisher and the escalation is not dependent on which button was pushed but it depends on which skill was used beforehand.
    MNK would just get buttons escalating dependend of their forms, so 3 buttons for 9 skills and you can freely choose which skill of the corresponding form you want to use.
    Nobody wants that, doing DPS is already extremely easy when compared to pre HW where there were cross class buffs and buff timers we needed to be aware of. There hasn't been skill bloat as bad as that for several expansions now, it would ruin the challenge of PVE by doing this, and there can't be a "just give an option" because one is just easier to do and would give easier DPS.

    Part of the challenge of learning a job is getting the muscle memory and timing down, it's actually rewarding when you get into your button groove. There's no need to take that away or alter it besides pruning oGCD skills.
    (2)