Quote Originally Posted by HyoMinPark View Post
No, but branching combos exist. How would you map branching combos, like the ones PLD, WAR, DRK, NIN, and MNK have? NIN, for example, doesn’t always do 1-2-3 — their combo finisher has 3 options: Shadow Fang (DoT), Aoelin Edge (strict damage), and Armor Crush (Huton Refresh). How do you recommend consolidating something like this? MNK also doesn’t always follow the same 1-2-3, because they have priority skills that they have to keep up (Dragon Kick for Blunt Resistance, Demolish for DoT, and Twin Snakes for self-buff). What about for them?
Branching combos get one button per combo finisher and the escalation is not dependent on which button was pushed but it depends on which skill was used beforehand.
MNK would just get buttons escalating dependend of their forms, so 3 buttons for 9 skills and you can freely choose which skill of the corresponding form you want to use.