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  1. #11
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ogulbuk View Post
    I want combos to be consolidated into a single button the way it works now on PvP. I play on a console with a gamepad and its too annoying to have all those buttons on screen (I use macros to manage some but its still too much for the console UI to handle.)

    There is zero reason to use combo abilities out of order anyways other than accidentally messing up your click. The game has been about weaving ogcds in between attacks and positioning for a long time anyways.

    Edit:
    Another thing I would love to see is a bit of re-organization of abilities. Some basics should just be available earlier in the game for progression reasons. Warriors, for instance, should not have to wait until level 60+ to get their gap-closer.
    Keep that trash system in pvp, thank you. If i wanna play with moba like controlls, i'm gonna play a moba and not an mmorpg.
    (17)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #12
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I’m expecting the usual, huge buffs for the jobs that are struggling and huge nerfs for the ones that are doing fine and they’ll go so overboard on each front that they’ll just reverse the situation.

    Then halfway through there will be a patch where they’ll overbuff SCH and WAR and call it a day til next expansion.
    (4)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #13
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ilan View Post
    Keep that trash system in pvp, thank you. If i wanna play with moba like controlls, i'm gonna play a moba and not an mmorpg.
    ESO? GW2? Far from being trash system.
    (12)

  4. #14
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    I want to say I would be surprised if Scholar gets more buttons. I really want to say that. But I won't. I hope we don't though.

    I expect the tanks to be harder-split into proper MT jobs and OT jobs, because Yoshi kinda implied that.
    (1)

  5. #15
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Healers to still be a underwhelming due to a high degree of homogeneous skills.
    (2)

  6. #16
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by DevilsDontFly View Post
    ESO? GW2? Far from being trash system.
    This isn't those games, and it shouldn't implement that system. The current way of doing rotations is perfectly fine, the only issue is the combat loop for certain jobs aren't as rewarding as others/suffer from skill bloat. MCH/DRK are a few.
    (3)

  7. #17
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ilan View Post
    Keep that trash system in pvp, thank you. If i wanna play with moba like controlls, i'm gonna play a moba and not an mmorpg.
    Curious: what makes you dislike that? Is there any scenario where you actually will use attack 2 of a combo chain without using attack 1? Or is it that you want the inherent ability of others to mess up? Would you be accepting of it being enabled as an option? Giving you the choice to either put all 5 abilities of a DRG combo in a row, while others are also allowed to just use the single button?

    Edit: Or it would be upsetting to you if others have that option? How about this: would you be ok if combos required the previous action to ever execute the next step? That would at least allow me to macro up a priority list myself. I already do this today with Fang and Claw > Wheeling Thrust, and would appreciate freeing up space on my cross bar so I can have all my utility abilities at hand and only have my combos take 2 slots. I don't play monks, but think that's how they work already for them.

    Quote Originally Posted by MrKimper View Post
    This isn't those games, and it shouldn't implement that system. The current way of doing rotations is perfectly fine, the only issue is the combat loop for certain jobs aren't as rewarding as others/suffer from skill bloat. MCH/DRK are a few.
    The combat loop in this game are not just the combos, but everything you weave in between combo actions. Like it or not, this is also a console game (I think more people actually play it on a PS4 than on PC) and some combos just take too many slots as it is right now. The Cross Bar UI has very limited space.
    (11)
    Last edited by Ogulbuk; 03-26-2019 at 06:09 AM.

  8. #18
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I honestly don't have a whole lot of expectations. The last time I did was in Stormblood and I ended up getting burned by Monk getting some of the most lazily designed skills the devs have ever conceived. But in spite of that I'm once again hopeful for Monk since the devs have said in at least one interview that it's under the microscope for an overhaul, and frankly it's one of the jobs in most need of it. There's an enormous number of skills that don't need to exist (One Ilm Punch, the Fists Stances), skills that are fairly ineffective at what they're supposed to do or even kind of counter intuitive (Tornado Kick and Riddle of Earth), skills that have been highly divisive or that people outright hate (Riddle of Fire), and one skill that is going to lose its (already pretty useless) function when TP goes away (Purification).

    Otherwise the only two things I'm really hoping for is for all categories of Physical Damage types to be folded together so that Dragoon's Piercing monopoly can die, and I want them to fold Maiming and Scouting gear into Striking and Aiming respectively. Dragoon has no reason to have additional physical defense after they brought up it's magical defense and Scouting doesn't need its own category period. Most of the times at least two sets of the Striking/Maiming/Scouting/Aiming gear ends up being recolors also, so it's not like the devs are committed to the jobs aesthetic and indeed, they actually had Striking share the model of its primal gear with the Tanks instead of Maiming despite Dragoon being the one Armored Melee. All it really does is bloat the loot pools and make it less likely for you to get something you can use.
    (3)

  9. #19
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ogulbuk View Post
    I want combos to be consolidated into a single button the way it works now on PvP. I play on a console with a gamepad and its too annoying to have all those buttons on screen (I use macros to manage some but its still too much for the console UI to handle.)

    There is zero reason to use combo abilities out of order anyways other than accidentally messing up your click. The game has been about weaving ogcds in between attacks and positioning for a long time anyways.

    Edit:
    Another thing I would love to see is a bit of re-organization of abilities. Some basics should just be available earlier in the game for progression reasons. Warriors, for instance, should not have to wait until level 60+ to get their gap-closer.
    The developers said that the consolidated skills was PvP only. They do not have plans to introduce it into PvE content.

    Also, controllers have access to the Crossbar (16), Extended Cross (16), and the W-Cross (16) for hotbar space. If you’re using them, you shouldn’t have issues with space, nor need to use macros. Source: I played on PS3, PS4 for a year, and now on PC with a controller.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #20
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HyoMinPark View Post
    The developers said that the consolidated skills was PvP only. They do not have plans to introduce it into PvE content.

    Also, controllers have access to the Crossbar (16), Extended Cross (16), and the W-Cross (16) for hotbar space. If you’re using them, you shouldn’t have issues with space, nor need to use macros. Source: I played on PS3, PS4 for a year, and now on PC with a controller.
    That answered none of the questions I posed. It is obvious, though, your fingers are much more nimble than mine.

    My questions, again:
    Is there ever any reason to execute Step 2 or 3 of a combo without Step 1?
    Would it bother you if *I* had that option? In fact, does it bother anyone I can do that with F&C and WT?
    (9)

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