I personally feel like MCH has far too much going on to keep track of the RNG aspect. It's part engineer, it deals with mechanics, it should be predictable.I feel like that would make the job even more repetitive. A common complaint is how the rotation is really static at level 70, and removing the need to react to procs would make it even more so. It would also remove WF optimisation based on your current set of procs, and MCH is lacking in ways to optimise as it is. Additionally, with Reload at a 30s CD and QR at a 15s CD, very rarely do you get extended periods of time of only Split Shot, especially if you are 1213ing like you're supposed to with MCH.
RDM and BLM have a sort of RNG that works for them, I don't feel like MCH's RNG does.
I feel like MCH should have been the NIN of the ranged DPS jobs. Like they would combine different parts to create fancy weaponry attacks (looking at Edgar from FFVI). So theoretical examples; bio+tech+aether parts (made-up MCH Mundra) create a Bio Blaster or tech x3 creates Heavy Crossbow etc, I'm sure there are lots of possibilities. I'd prefer to tinker with parts than mess about with overheating and ping effected wildfire.
Last edited by Kurando; 03-29-2019 at 10:32 PM.
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