Results 1 to 10 of 152

Hybrid View

  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ogulbuk View Post
    That answered none of the questions I posed. It is obvious, though, your fingers are much more nimble than mine.
    That is unlikely. I just practice and play the game a lot, and I also utilize my options. The Extended Cross is extremely simple to use, and I would recommend you practice using it.

    Quote Originally Posted by Ogulbuk View Post
    My questions, again:
    Is there ever any reason to execute Step 2 or 3 of a combo without Step 1?
    Would it bother you if *I* had that option? In fact, does it bother anyone I can do that with F&C and WT?
    No, but branching combos exist. How would you map branching combos, like the ones PLD, WAR, DRK, SAM, NIN, and MNK have? NIN, for example, doesn’t always do 1-2-3 — their combo finisher has 3 options: Shadow Fang (DoT), Aoelin Edge (strict damage), and Armor Crush (Huton Refresh). How do you recommend consolidating something like this? MNK also doesn’t always follow the same 1-2-3, because they have priority skills that they have to keep up (Dragon Kick for Blunt Resistance, Demolish for DoT, and Twin Snakes for self-buff). What about for them? MrKimper already brought up SAM.


    This system would also not work on jobs that don’t have combos — SMN and SCH are two of the biggest offenders (along with PLD) in terms of button bloat, but SMN/SCH do not have combos. They work off priority systems. Likewise, there are plenty of jobs that do not have button bloat at all (BRD and WHM are two examples of this). So do we have consolidation for half the jobs, and then none for those who probably need it more than WAR or NIN or MNK (like SMN/SCH, because pet actions take up a lot of space)?


    As for your question 2, it would bother me if it was forced on everyone, which is likely.



    Quote Originally Posted by Rowde View Post
    Hardly a valid argument at this point since the developers regularly go back on things that they've said they wouldn't do as of late.
    Somehow, they still haven’t gone back on forbidding certain third-party tools, though. Just because they renege on some things doesn’t mean that they will renege on everything.
    (7)
    Last edited by HyoMinPark; 03-26-2019 at 06:58 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by HyoMinPark View Post
    That is unlikely. I just practice and play the game a lot, and I also utilize my options. The Extended Cross is extremely simple to use, and I would recommend you practice using it.



    No, but branching combos exist. How would you map branching combos, like the ones PLD, WAR, DRK, NIN, and MNK have? NIN, for example, doesn’t always do 1-2-3 — their combo finisher has 3 options: Shadow Fang (DoT), Aoelin Edge (strict damage), and Armor Crush (Huton Refresh). How do you recommend consolidating something like this? MNK also doesn’t always follow the same 1-2-3, because they have priority skills that they have to keep up (Dragon Kick for Blunt Resistance, Demolish for DoT, and Twin Snakes for self-buff). What about for them?

    This system would also not work on jobs that don’t have combos — SMN and SCH are two of the biggest offenders (along with PLD) in terms of button bloat, but SMN/SCH do not have combos. They work off priority systems. Likewise, there are plenty of jobs that do not have button bloat at all (BRD and WHM are two examples of this). So do we have consolidation for half the jobs, and then none for those who probably need it more than WAR or NIN or MNK (like SMN/SCH, because pet actions take up a lot of space)?


    As for your question 2, it would bother me if it was forced on everyone, which is likely.
    And as a Ninja player i have to say: Keep that stuff away from me!

    It wouldn't help most of the classes at all like Hyo's post already explains. The other problem is that if the combo system would be implemented it would be forced onto everyone just like it was forced onto everyone in pvp, which killed any fun in it for a lot of people.
    (2)
    Last edited by Ilan; 03-26-2019 at 07:00 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HyoMinPark View Post
    No, but branching combos exist. How would you map branching combos, like the ones PLD, WAR, DRK, NIN, and MNK have? NIN, for example, doesn’t always do 1-2-3 — their combo finisher has 3 options: Shadow Fang (DoT), Aoelin Edge (strict damage), and Armor Crush (Huton Refresh). How do you recommend consolidating something like this? MNK also doesn’t always follow the same 1-2-3, because they have priority skills that they have to keep up (Dragon Kick for Blunt Resistance, Demolish for DoT, and Twin Snakes for self-buff). What about for them?
    Branching combos get one button per combo finisher and the escalation is not dependent on which button was pushed but it depends on which skill was used beforehand.
    MNK would just get buttons escalating dependend of their forms, so 3 buttons for 9 skills and you can freely choose which skill of the corresponding form you want to use.
    (8)

  4. #4
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Legion88 View Post
    Branching combos get one button per combo finisher and the escalation is not dependent on which button was pushed but it depends on which skill was used beforehand.
    MNK would just get buttons escalating dependend of their forms, so 3 buttons for 9 skills and you can freely choose which skill of the corresponding form you want to use.
    Nobody wants that, doing DPS is already extremely easy when compared to pre HW where there were cross class buffs and buff timers we needed to be aware of. There hasn't been skill bloat as bad as that for several expansions now, it would ruin the challenge of PVE by doing this, and there can't be a "just give an option" because one is just easier to do and would give easier DPS.

    Part of the challenge of learning a job is getting the muscle memory and timing down, it's actually rewarding when you get into your button groove. There's no need to take that away or alter it besides pruning oGCD skills.
    (2)