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  1. #1
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90

    5.0 Combat changes: What do you expect?

    They mentioned the changes were too in-depth to be explained in a short interview, and since we're not getting a new healer because Yoshi wants to further tweak the existing ones I got curious: What are your thoughts?
    Not only in regards to healing obviously, but what are you looking forward for them to add? Or remove? Or just overall change?

    I personally would like if they redesigned Protect to be a cooldown instead of a "cast one and we're good" kind of spell.
    It would also be nice to have a gap closer on the Paladin, or maybe a reworked Shield Lob, to make it bounce between hostile targets to aggro multiple mobs at once.
    (2)

  2. #2
    Player
    Dasya's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Dasya Zhwan
    World
    Exodus
    Main Class
    White Mage Lv 70
    I don't expect anything, since I'm supposed to be getting an overhaul as WHM, and there's supposed healing balance changes coming, too. Who knows what's going to happen Make my Lilies useful and I'll be a content kitty.

    I would like Shell, though. Much like Protect, it's kind of a staple of the FF series, and we do see it in Eureka.

    As for the other classes, I barely touch them. I hit 70 for the job story and that's it.
    (4)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Please delete One Ilm Punch

    Signed,
    Every monk main in the game
    (16)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    Please delete One Ilm Punch

    Signed,
    Every monk main in the game
    Not this Monk main.

    How about having things actually worth stunning, instead, and returning our control over our stance timings as we had (decently enough) in Heavensward via our woven stance-less skills? Or would we just be damned for having even a grain more difficulty and player agency in the game?
    (0)

  5. #5
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    It's really hard for me to think of NEW things that could be added to the jobs. I would like them to change trick attack to apply even if the boss moves last second, and for TCJ to be able to be used while moving though.
    (1)

  6. #6
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Since they going to remove TP there should be a lot of changings it seems. Especially for jobs that were mixed until the 5.0 (Bard, Paladin, Dark Knight, Red Mage...). But I do not really know, what exactly to expect in this shape. Some new system based on MP?
    They also will likely rework role and usual skills. For last one it's probably going to be similar with 4.0 when they removed a lot of skills for making their whole amount not too big for hotbars.
    (1)
    Last edited by Halivel; 03-26-2019 at 04:21 AM.

  7. #7
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    SCH feels like it's going to be pummeled (again). Hopefully they think of something better for WHM. AST has always been a perpetual see saw so who knows, unless they completely redesign it to stand on it's own and not half/half.

    Perhaps they'll take some time to keep culling pre-pull optimization. (Aetherflow plz) They killed a lot of it in SB like the super long WAR one by making most abilities unusable outside of combat or extending durations.

    And perhaps they'll do something about the overshield LB building if they feel like it.
    (1)

  8. #8
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I want combos to be consolidated into a single button the way it works now on PvP. I play on a console with a gamepad and its too annoying to have all those buttons on screen (I use macros to manage some but its still too much for the console UI to handle.)

    There is zero reason to use combo abilities out of order anyways other than accidentally messing up your click. The game has been about weaving ogcds in between attacks and positioning for a long time anyways.

    Edit:
    Another thing I would love to see is a bit of re-organization of abilities. Some basics should just be available earlier in the game for progression reasons. Warriors, for instance, should not have to wait until level 60+ to get their gap-closer.
    (25)
    Last edited by Ogulbuk; 03-26-2019 at 05:07 AM.

  9. #9
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ogulbuk View Post
    I want combos to be consolidated into a single button the way it works now on PvP. I play on a console with a gamepad and its too annoying to have all those buttons on screen (I use macros to manage some but its still too much for the console UI to handle.)

    There is zero reason to use combo abilities out of order anyways other than accidentally messing up your click. The game has been about weaving ogcds in between attacks and positioning for a long time anyways.

    Edit:
    Another thing I would love to see is a bit of re-organization of abilities. Some basics should just be available earlier in the game for progression reasons. Warriors, for instance, should not have to wait until level 60+ to get their gap-closer.
    Keep that trash system in pvp, thank you. If i wanna play with moba like controlls, i'm gonna play a moba and not an mmorpg.
    (17)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #10
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ilan View Post
    Keep that trash system in pvp, thank you. If i wanna play with moba like controlls, i'm gonna play a moba and not an mmorpg.
    ESO? GW2? Far from being trash system.
    (12)

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