I would love this. I play on Pc but it would still be a much welcomed change. It would free up so much room.
As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.
They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.
I think it would make MCH 10x more enjoyable.
Last edited by Wynn_Storm; 03-29-2019 at 05:33 AM.
I expect the older dps jobs to become nearer to how the newer dps jobs operate.
I believe the White Mage to be overhauled so that lilies to become a necessary mechanic to recover mana rather than the unneeded healing ability it is now.
Scholars will not be nerfed significantly. Astrologians will be brought in line with the other two healers.
Black Mages will have their damage brought in line with Samurai's, while Summoners damage spells will be nerfed, forcing the job to rely more upon their summons.
We will see more limited jobs released.
Dark Knights will have their mechanics altered to give them better performance.
I expect homogenization between healers. No long will SCH be the shielder, WHM will be the main heal, and AST could be either. Moving forward, we need to establish all the healers as being able to fill the role, not unlike how DPS are homogenized but have different resource management.
This means WHM will need to get:
-A shield GCD spell (Wall?) and AoE shield (like Succor)
-Instant cast nuke (Water?) so they can weave oGCDs.
SCH will need to get:
-A strong AoE damage spell like Holy/Gravity (Meltdown?)
-Stronger sustained AoE healing (make ET a 5s recast)
AST will need:
-Removal of their stances and get an Adlo/Succor equivalent, keep aspected benefic/helios for Regens.
We need to be able to have any healer fill any role, the same way we can have BLM/RDM/SMN fill caster, NIN SAM DRG MNK fill melee. All 3 healers must have equivalency instead of specialization. Just simply let them get different raid utility and resource management.
Cant tell if this is just "expectations" or what you actually think should happen....
Regardless, all healers can already fill the role just fine, none of the classes have a problem healing content. The problem is how well each class does things that aren't healing. Both AST and SCH have ways to boost the party damage while simultaneously doing more damage on top of healing.
WHM contributes nothing to party damage and, in practice, does less damage than the other two because of mostly, as you mentioned, lack of good weaving options.
Homogenizing heals is what got us into this mess in the first place. We can only hope SE has picked up on that and is engineering a way out of this mess...
At the moment my only expectation is lots of threads on here complaining about it when it happens... >.>
White Mage is probably getting Stone Skin sold back to it. Hopefully with May update, so it doesn't actually look like one of the "new skills" they get in Shadowbringers is Stone Skin.
Shield Oath and Sword Oath coming off the GCD. The damage down portion of Shield Oath being removed. (Meaning you're just picking weather you have Defense bonus or Double Strike. Not Defense Bonus with Attack Down or Double Strike).
More wishful thinking (though I don't care, cause Gunbreaker now), is adding more directly damage oriented skills on the Oath Gauge. Shield Swipe is kind of lame. Ideally an AoE variant of Holy Spirit would fit nicely in the kit. Oh, and a Magic Resist Down for PLD and DRK, since Yoshi-P apparently thinks those two are the dedicated Off Tanks. Yes, I know many people (no idea the ratio) want the resistence downs gone. With the Gunbreaker reveal slides, it's clear those aren't going away for a while yet.
Hoping Dancer isn't just simply a 3rd Ranged DPS, but rather, a Slashing Ranged DPS. Unlike Gunbreaker, Yoshi-P did not blatantly say what this job's damage type would be. This would open a new realm of comps if it offers similar tools to Bard and Machinist. It even already has it's Dragoon in Ninja and Samurai.
Another source of Piercing Resistance Down, on that note. Could fit as a Role Action on the OGCD for Ranged DPS (especially if Dancer turns out to also be Piercing). I know Role Actions are getting revisited.
Replace Ultimatum in the Tank Role Actions with something else, like another mitigator, or maybe a free damage toy. Free "Grants self and all nearby party member 5% mitigation." would be nice.
Dragoons could use an additional Jump Ready proc on an additional OGCD. Maybe a Jump attack with a 45-75s cooldown that applies it's own variation of Trick Attack. Name it something as potentially lewdable as the other Dragoon skills, like "Gap Spreader" or something like that. Also, a single hit super attack that you get once you have done 3 Nastronds within a Life of the Dragon window.
I'm curious to see what Gunbreaker's version of "Shield Lob" is going to be. Gunblade had an easy option with just shooting a bullet, but these don't actually feature operational guns, so they better not shoot a bullet to "Shield Lob" mobs at 15y distance. I was really hoping these could work like an inverse Red Mage. Where the majority of your combo was in melee form. It would have a Ceruleum Exhaust Gauge (cause Thancred can't use magic). In Tank stance, this Exhaust gauge could be used to Burn or some such. Like every time you Block or Parry an attack, you do a reactive Thorns like hit to the boss. In DPS stance, you would blast yourself back 15y or whatever, spend the Ceruleum Exhaust Gauge on some ranged shots (these could be shooting bullets or firing magic), then do another dash back in. Well, anyways, this is all theory crafting for what I hoped of a Gunblade class. We're not getting it. Gunbreaker might be intended to be a Main Tank class, as Yoshi has said that he intends to fill the void he sees with it. Yeah, he said his usual "Tentative" bullonie, but this guy will evidently stick to his guns no matter user feed back, if 2013 Male Viera conversations are anything to go by. If Gunbreaker is a Main Tank, I hope it gets an onboard Slashing Resistance Down, otherwise WAR is probably still going to be completely meta for MT. If they do something stupid like give Magic Resistance Down to just GBK, then the meta is just going to be WAR:GBK tank duos.
One last thing, leveled up Chocobos endager the game balance, as highlighted by the Blue Mage exp announcement. They're gonna get nerfed.
Last edited by ChaseNetwork; 03-29-2019 at 03:52 PM. Reason: Finishing post
Greetings and salutations, adventurers.
I feel like that would make the job even more repetitive. A common complaint is how the rotation is really static at level 70, and removing the need to react to procs would make it even more so. It would also remove WF optimisation based on your current set of procs, and MCH is lacking in ways to optimise as it is. Additionally, with Reload at a 30s CD and QR at a 15s CD, very rarely do you get extended periods of time of only Split Shot, especially if you are 1213ing like you're supposed to with MCH.
Last edited by Popotato; 03-29-2019 at 06:29 PM.
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