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  1. #121
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dualgunner View Post
    DRG was bad in Heavensward?
    To keep the floor clean, wasn't bad at all.
    (0)

  2. #122
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ogulbuk View Post
    I want combos to be consolidated into a single button the way it works now on PvP. I play on a console with a gamepad and its too annoying to have all those buttons on screen (I use macros to manage some but its still too much for the console UI to handle.)

    There is zero reason to use combo abilities out of order anyways other than accidentally messing up your click. The game has been about weaving ogcds in between attacks and positioning for a long time anyways.
    I would love this. I play on Pc but it would still be a much welcomed change. It would free up so much room.

    As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.

    They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.

    I think it would make MCH 10x more enjoyable.
    (4)
    Last edited by Wynn_Storm; 03-29-2019 at 05:33 AM.

  3. #123
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I expect the older dps jobs to become nearer to how the newer dps jobs operate.

    I believe the White Mage to be overhauled so that lilies to become a necessary mechanic to recover mana rather than the unneeded healing ability it is now.

    Scholars will not be nerfed significantly. Astrologians will be brought in line with the other two healers.

    Black Mages will have their damage brought in line with Samurai's, while Summoners damage spells will be nerfed, forcing the job to rely more upon their summons.

    We will see more limited jobs released.

    Dark Knights will have their mechanics altered to give them better performance.
    (0)

  4. #124
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I expect homogenization between healers. No long will SCH be the shielder, WHM will be the main heal, and AST could be either. Moving forward, we need to establish all the healers as being able to fill the role, not unlike how DPS are homogenized but have different resource management.


    This means WHM will need to get:
    -A shield GCD spell (Wall?) and AoE shield (like Succor)
    -Instant cast nuke (Water?) so they can weave oGCDs.

    SCH will need to get:
    -A strong AoE damage spell like Holy/Gravity (Meltdown?)
    -Stronger sustained AoE healing (make ET a 5s recast)

    AST will need:
    -Removal of their stances and get an Adlo/Succor equivalent, keep aspected benefic/helios for Regens.

    We need to be able to have any healer fill any role, the same way we can have BLM/RDM/SMN fill caster, NIN SAM DRG MNK fill melee. All 3 healers must have equivalency instead of specialization. Just simply let them get different raid utility and resource management.
    (0)

  5. #125
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    snip
    Cant tell if this is just "expectations" or what you actually think should happen....

    Regardless, all healers can already fill the role just fine, none of the classes have a problem healing content. The problem is how well each class does things that aren't healing. Both AST and SCH have ways to boost the party damage while simultaneously doing more damage on top of healing.

    WHM contributes nothing to party damage and, in practice, does less damage than the other two because of mostly, as you mentioned, lack of good weaving options.

    Homogenizing heals is what got us into this mess in the first place. We can only hope SE has picked up on that and is engineering a way out of this mess...
    (4)

  6. #126
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    At the moment my only expectation is lots of threads on here complaining about it when it happens... >.>
    (4)

  7. #127
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by MsQi View Post
    More complexity.
    Stop dreaming. Most people are still overwhelmed after SE made it all easier with SB.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  8. #128
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    White Mage is probably getting Stone Skin sold back to it. Hopefully with May update, so it doesn't actually look like one of the "new skills" they get in Shadowbringers is Stone Skin.

    Shield Oath and Sword Oath coming off the GCD. The damage down portion of Shield Oath being removed. (Meaning you're just picking weather you have Defense bonus or Double Strike. Not Defense Bonus with Attack Down or Double Strike).
    More wishful thinking (though I don't care, cause Gunbreaker now), is adding more directly damage oriented skills on the Oath Gauge. Shield Swipe is kind of lame. Ideally an AoE variant of Holy Spirit would fit nicely in the kit. Oh, and a Magic Resist Down for PLD and DRK, since Yoshi-P apparently thinks those two are the dedicated Off Tanks. Yes, I know many people (no idea the ratio) want the resistence downs gone. With the Gunbreaker reveal slides, it's clear those aren't going away for a while yet.

    Hoping Dancer isn't just simply a 3rd Ranged DPS, but rather, a Slashing Ranged DPS. Unlike Gunbreaker, Yoshi-P did not blatantly say what this job's damage type would be. This would open a new realm of comps if it offers similar tools to Bard and Machinist. It even already has it's Dragoon in Ninja and Samurai.

    Another source of Piercing Resistance Down, on that note. Could fit as a Role Action on the OGCD for Ranged DPS (especially if Dancer turns out to also be Piercing). I know Role Actions are getting revisited.

    Replace Ultimatum in the Tank Role Actions with something else, like another mitigator, or maybe a free damage toy. Free "Grants self and all nearby party member 5% mitigation." would be nice.

    Dragoons could use an additional Jump Ready proc on an additional OGCD. Maybe a Jump attack with a 45-75s cooldown that applies it's own variation of Trick Attack. Name it something as potentially lewdable as the other Dragoon skills, like "Gap Spreader" or something like that. Also, a single hit super attack that you get once you have done 3 Nastronds within a Life of the Dragon window.

    I'm curious to see what Gunbreaker's version of "Shield Lob" is going to be. Gunblade had an easy option with just shooting a bullet, but these don't actually feature operational guns, so they better not shoot a bullet to "Shield Lob" mobs at 15y distance. I was really hoping these could work like an inverse Red Mage. Where the majority of your combo was in melee form. It would have a Ceruleum Exhaust Gauge (cause Thancred can't use magic). In Tank stance, this Exhaust gauge could be used to Burn or some such. Like every time you Block or Parry an attack, you do a reactive Thorns like hit to the boss. In DPS stance, you would blast yourself back 15y or whatever, spend the Ceruleum Exhaust Gauge on some ranged shots (these could be shooting bullets or firing magic), then do another dash back in. Well, anyways, this is all theory crafting for what I hoped of a Gunblade class. We're not getting it. Gunbreaker might be intended to be a Main Tank class, as Yoshi has said that he intends to fill the void he sees with it. Yeah, he said his usual "Tentative" bullonie, but this guy will evidently stick to his guns no matter user feed back, if 2013 Male Viera conversations are anything to go by. If Gunbreaker is a Main Tank, I hope it gets an onboard Slashing Resistance Down, otherwise WAR is probably still going to be completely meta for MT. If they do something stupid like give Magic Resistance Down to just GBK, then the meta is just going to be WAR:GBK tank duos.

    One last thing, leveled up Chocobos endager the game balance, as highlighted by the Blue Mage exp announcement. They're gonna get nerfed.
    (1)
    Last edited by ChaseNetwork; 03-29-2019 at 03:52 PM. Reason: Finishing post
    Greetings and salutations, adventurers.

  9. #129
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    DRG was bad in Heavensward?
    I guess quite nearly obligatory = bad?
    (4)

  10. #130
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Wynn_Storm View Post
    As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.

    They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.

    I think it would make MCH 10x more enjoyable.
    I feel like that would make the job even more repetitive. A common complaint is how the rotation is really static at level 70, and removing the need to react to procs would make it even more so. It would also remove WF optimisation based on your current set of procs, and MCH is lacking in ways to optimise as it is. Additionally, with Reload at a 30s CD and QR at a 15s CD, very rarely do you get extended periods of time of only Split Shot, especially if you are 1213ing like you're supposed to with MCH.
    (7)
    Last edited by Popotato; 03-29-2019 at 06:29 PM.

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