Sadly they will. They are this lvl of stupid and all the people that go there when hateing it as wellIf Eureka content is doing so well and is liked, it should be able to stand on its own. It can still have its own weapon and gear attached to it and I think that is fine.
But please, don't stuff the relic weapon into it again. Please let the relic quest and weapon be its own thing and not shoved into content that many people dislike.
If Eureka can't hold up with having the relic weapon in it, then improve Eureka instead of forcing people that don't want to be in there to go in there.
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Not particularly. I’d rather have interesting boss mechanics and harder fights in general over playing around with the Z-axis tbh. Honestly, for raids, I’d rather them return to actual raids over boss fights. But people complained about trash so...
Last edited by HyoMinPark; 02-04-2019 at 03:41 PM.
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Hyomin Park#0055
People complained about the bloody Faust fights being such a roadblock to the actual raid.
It is not fun to time out without even getting to fight the actual boss, because of an obnoxiously high dps check of a fight that caused the current meta of DPS, tough DPS, and green DPS. Faust had zero interesting parts, it was just "hit the tank really hard and spawn adds"
You're also forgetting that Gordias as a whole was poorly tested and overtuned for what gear was actually available. I don't believe this was an issue with Creator and Faust-Z. That being said, I wasn't even referring to Faust.People complained about the bloody Faust fights being such a roadblock to the actual raid.
It is not fun to time out without even getting to fight the actual boss, because of an obnoxiously high dps check of a fight that caused the current meta of DPS, tough DPS, and green DPS. Faust had zero interesting parts, it was just "hit the tank really hard and spawn adds"
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Hyomin Park#0055
Well, it's the only trash mob I've seen in raids while they were still iLevel relevant, so it's the only thing I can refer to as "trash mobs in raids".
If they were interesting and not obnoxiously overtuned, people might be more receptive to them. But if they're just a beefgate that just adds an extra layer of tediousness to a time out... yeah, can't say there's a reason for them to return.
Last edited by Ekimmak; 02-04-2019 at 04:41 PM.
While I could imagine Faust in Gordias causing some sort of hurdle due to overtuning (which the developers did admit they failed to properly test Gordias), I doubt that Faust-Z in Creator was that large of a wall - it's the easiest tier, save for Deltascape, that this game has seen. Considering I dipped my toes into Savage starting with Creator and never had any issues with him. However, I believe if a group cannot beat a properly tuned gatekeeper, they probably aren't ready for the actual boss yet; and a part of me likes that sort of gatekeeping in Savage.Well, it's the only trash mob I've seen in raids while they were still iLevel relevant, so it's the only thing I can refer to as "trash mobs in raids".
If they were interesting and not obnoxiously overtuned, people might be more receptive to them. But if they're just a beefgate that just adds an extra layer of tediousness to a time out... yeah, can't say there's a reason for them to return.
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Hyomin Park#0055
I can see the logic there, but ... it just doesn't seem like it contributes to fun.While I could imagine Faust in Gordias causing some sort of hurdle due to overtuning (which the developers did admit they failed to properly test Gordias), I doubt that Faust-Z in Creator was that large of a wall - it's the easiest tier, save for Deltascape, that this game has seen. Considering I dipped my toes into Savage starting with Creator and never had any issues with him. However, I believe if a group cannot beat a properly tuned gatekeeper, they probably aren't ready for the actual boss yet; and a part of me likes that sort of gatekeeping in Savage.
There's a difference to being unable to beat a DPS check halfway through the fight, and being unable to beat a DPS check before the fight begins. You don't get to see any mechanics or learn from them, you just pour 100% into either (a) DPS, (b) healing off his erratic tankbusters and raidwide attacks, or (c) timing cooldowns to protect you from those increasingly powerful erratic tankbusters.
And it's barely a few minutes. I don't like being written off because I haven't gotten a high iLevel. I get enough of that from party finder.
This is all my subjective opinion though. Maybe I'm just a trash PUG tank that hasn't gotten a static since Deltascape.
I like working on a relic. Specifically, I love the ARR and HW relics because they revitalize dungeons and give incentive to use the duty finder, even if I dislike some aspects of these relics. Locking relics behind Eureka in SB was awful for many reasons, and the primary reason I did Eureka was for the relic. I didn't enjoy this path though. "I did the others, so I guess I'll try this..." If it's connected to Eureka or Eureka-like content once again, I will not fall into this trap again. You can have a separate weapon that spawns from Eureka, but please have a weapon-line based on dungeons and tomestones once again.
If there is a 5.0 Eureka then it'll more than likely be tied to the relic again.
Gear in this game simply isn't interesting enough for a unique and useful weapon to exist alongside a more traditional relic and the raid and trial options.
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