Quote Originally Posted by Ekimmak View Post
I will immediately jump down the throat of anyone trying to say this and say NO.

When you live on a different continent to the servers, any sort of jump mechanic is going to be the BANE of your existence. Throw in just a "jump to avoid earthquake damage", and then people will start saying "this is easy, give it a stacking vulnerability debuff. And then on savage, make it an instakill. What sort of people can't hit the jump button?"

... No. No jump mechanics.


Eureka is always going to be zero for me, because when I have a choice between Eureka, or waiting in the overworld for a queue to pop, I would rather go for the queue, because at least I have a chance of doing something INTERESTING.
Man, it doesn't have to be in like, Bahamut Ultimate and be so super strict and one shotty. Reaction which i think comes from this game insistence on insta kill mechanics lol.

No, but there could be soft duties that implemented a hella more "3D" you know, like, remember Twintania and the "valleys" of Bahamut's hand? A bit more of that, maybe jumping sections and "dancing" sections to spice up moving around dungeons or raids. And in case of them being added to fights, make sure they are things very "easy". And do not make lag look all that bad, i play from Chile and i can do most, all of content and i wouldn't mind a jump mechanic here or there...? As long as you don't link it with insta-death mechanics i think it could be done. Seriously.

But is just an idea, what i truly want is more 3D environment interactions and level geometry. Like a raid boss you gotta attack from kinda different levels of a same arena. Also, no more circles and squares, really, come on, seriously, come on....! UP! UP! Y AXIS! You can do it devteam! Look, above...! Beyond the heavens!!!!

Something like that, i think the idea get's across.