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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Alexandre_Noireau View Post
    we need fights with jump mechanics.
    I will immediately jump down the throat of anyone trying to say this and say NO.

    When you live on a different continent to the servers, any sort of jump mechanic is going to be the BANE of your existence. Throw in just a "jump to avoid earthquake damage", and then people will start saying "this is easy, give it a stacking vulnerability debuff. And then on savage, make it an instakill. What sort of people can't hit the jump button?"

    ... No. No jump mechanics.


    Eureka is always going to be zero for me, because when I have a choice between Eureka, or waiting in the overworld for a queue to pop, I would rather go for the queue, because at least I have a chance of doing something INTERESTING.
    (5)

  2. #2
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Ekimmak View Post
    I will immediately jump down the throat of anyone trying to say this and say NO.

    When you live on a different continent to the servers, any sort of jump mechanic is going to be the BANE of your existence. Throw in just a "jump to avoid earthquake damage", and then people will start saying "this is easy, give it a stacking vulnerability debuff. And then on savage, make it an instakill. What sort of people can't hit the jump button?"

    ... No. No jump mechanics.


    Eureka is always going to be zero for me, because when I have a choice between Eureka, or waiting in the overworld for a queue to pop, I would rather go for the queue, because at least I have a chance of doing something INTERESTING.
    Man, it doesn't have to be in like, Bahamut Ultimate and be so super strict and one shotty. Reaction which i think comes from this game insistence on insta kill mechanics lol.

    No, but there could be soft duties that implemented a hella more "3D" you know, like, remember Twintania and the "valleys" of Bahamut's hand? A bit more of that, maybe jumping sections and "dancing" sections to spice up moving around dungeons or raids. And in case of them being added to fights, make sure they are things very "easy". And do not make lag look all that bad, i play from Chile and i can do most, all of content and i wouldn't mind a jump mechanic here or there...? As long as you don't link it with insta-death mechanics i think it could be done. Seriously.

    But is just an idea, what i truly want is more 3D environment interactions and level geometry. Like a raid boss you gotta attack from kinda different levels of a same arena. Also, no more circles and squares, really, come on, seriously, come on....! UP! UP! Y AXIS! You can do it devteam! Look, above...! Beyond the heavens!!!!

    Something like that, i think the idea get's across.
    (0)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Alexandre_Noireau View Post
    Man, it doesn't have to be in like, Bahamut Ultimate and be so super strict and one shotty. Reaction which i think comes from this game insistence on insta kill mechanics lol.
    I have to be against any sort of jump mechanic in a game where the developers place mechanics on the server tick, and test things at -3 JP ping.
    (5)

  4. #4
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by HyoMinPark View Post
    I have to be against any sort of jump mechanic in a game where the developers place mechanics on the server tick, and test things at -3 JP ping.
    Read above.
    (0)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Alexandre_Noireau View Post
    Read above.
    I did. I still disagree with it.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  6. #6
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by HyoMinPark View Post
    I did. I still disagree with it.
    Im sorry to hear that.

    I'm willing to think most people would be interested in more interesting and experimental level geometry in general. Seriously are you not tired of plain levels of square and circular shapes?
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Alexandre_Noireau View Post
    Im sorry to hear that.

    I'm willing to think most people would be interested in more interesting and experimental level geometry in general. Seriously are you not tired of plain levels of square and circular shapes?
    Not particularly. I’d rather have interesting boss mechanics and harder fights in general over playing around with the Z-axis tbh. Honestly, for raids, I’d rather them return to actual raids over boss fights. But people complained about trash so...
    (5)
    Last edited by HyoMinPark; 02-04-2019 at 03:41 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055