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  1. #71
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Am I missing any outside of MCH and WHM?
    Technically, SMN too. As far as I recall, the only change in knockbacks skills in SB was the removal of the potency, so nothing was changed on the effect itself and the jobs that can do it.
    Quote Originally Posted by TheGrimace View Post
    Cool, then let's just scrap Eureka's weapon outright.
    You asked for a weapon to buy with tomestones...there is already a weapon to buy with tomestones...alongside a full set of armor and accessories. The game doesn't need two rewards for the same currency, especially when one of them is both cheaper and stronger, and already send you through instanced content of your choice and raids.

    Since tome gear is more than enough to give you access to everything, nothing is restricted because of Eureka. If you want the weapon for the specific skin, then it's no different from every other weapon. So, if you want a PvP weapon, a Primal weapon, a Savage weapon or a Ultimate Weapon, you just have to do the corresponding content. And, if it wasn't clear enough, calling it a Eureka weapon might be a hint for the related content, you know ?
    (6)
    Last edited by Reynhart; 02-05-2019 at 06:48 PM.

  2. #72
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The relic isn't a tome weapon.
    (1)

  3. #73
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by BubblyBoar View Post
    The relic isn't a tome weapon.
    I would argue that the 2.x and 3.x relics were, in fact, tome weapons.

    The only relic thus far not requiring any tomes in its creation is the eureka weapon.
    (4)

  4. #74
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,456
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    For the most part I enjoyed Anemos and Pyros. However once Pagos came it was a nightmare.

    My main issue is that with place like Eureka you have to invest large amounts of time in one sitting to get things done. For the other relics I could do a quick 15-20 minute dungeon here or a fate there to progress. It was very time friendly and that is what made the relic weapon unique. Eureka weapons are the exact opposite and their time sink can be toxic.

    I hope the next relic is done right.
    (0)

  5. #75
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I would argue that the 2.x and 3.x relics were, in fact, tome weapons.

    The only relic thus far not requiring any tomes in its creation is the eureka weapon.



    Tomes needed for less than half the steps is a far cry from "just a tome weapon." Tomes were mostly used as a catch-up mechanic for parts of the relic that were more grindy.
    (1)

  6. #76
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by BubblyBoar View Post
    Tomes needed for less than half the steps is a far cry from "just a tome weapon." Tomes were mostly used as a catch-up mechanic for parts of the relic that were more grindy.
    Yet, it took far more tomes than required for a standard tome weapon. the arr weapon took over 10000 for 1 step!

    Also, many of the steps could only be completed with tomes. There was no other way to get the thavnarian mists for the original relic, or books.
    (4)
    Last edited by Valkyrie_Lenneth; 02-06-2019 at 11:52 AM.

  7. #77
    Player
    Aeloria's Avatar
    Join Date
    Jun 2015
    Posts
    36
    Character
    Arna Whisperwind
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    I don't really understand the hate towards the relic being tied to Eureka? I've spent far less time in Eureka to get one relic to current max than I did farming the same dungeon over and over for tomestones or light. Cause ya that was fun.. Sure Anemos was a little boring and pagos released in a bad state but pyros is pretty fun and the other 2 zones have been nerfed some. I spent a week taking my relic from final anemos step to final pyros step. I'm still rolling for stats, but even currently its fairly decent. I guess what I like about Eureka is the party chat that happens and the shout chat usually. Who has time to chat when speed running the same savage dungeon for light.. So I'd be fine with a eureka like content for relic or whatever shiny.
    (2)

  8. #78
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Aeloria View Post
    I don't really understand the hate towards the relic being tied to Eureka? I've spent far less time in Eureka to get one relic to current max than I did farming the same dungeon over and over for tomestones or light. Cause ya that was fun.. Sure Anemos was a little boring and pagos released in a bad state but pyros is pretty fun and the other 2 zones have been nerfed some. I spent a week taking my relic from final anemos step to final pyros step. I'm still rolling for stats, but even currently its fairly decent. I guess what I like about Eureka is the party chat that happens and the shout chat usually. Who has time to chat when speed running the same savage dungeon for light.. So I'd be fine with a eureka like content for relic or whatever shiny.
    Stop making it look like the only alternative is tying the Relic to grindy and boring repetitive progress.
    The relic can be both a faster to acquire weapon AND be linked to more entertaining or diverse activities. Like a log with clear progressions of exp/light/darkness/whatever but that you know is actually growing and at what rate and you get by doing diversity of stuff, not just ONE method that is clearly way too superior to others.
    For all i want, we should be able to get the Relic to "grow" with us by just doing content with it equipped. From killing normal monsters in level cap maps to ultimate trials. Maybe the difference or variety could come from certain "skill checks" along the way instead of merely just "gather something up".

    Maybe for the same step:

    Dragoon Relic II - Weapon Progress 100/250.
    -Defeat Bahamut Ultimate without dying. +50 growth. (idk the fight so idk if this is possible.)
    -Defeat Doomtrain Savage without being touched by ghosts. +25
    -Defeat Nidhogg EX without being hit by Geirskogul. +15 growth.
    -Beat any lv. 70+ dungeon 20 times. +10 growth.

    They may even get goals by class.
    -Don't let any party member die in a dungeon (ignoring fall damage) . +2 growth.
    -Mitigate at least 20% damage from all tank buster attacks in any EX raid. +6 growth
    -When engaging more than 3 targets at once, hit all with at least 2 AoE attacks. +1 growth.

    (Values above are merely an example. Let's say an Ultimate tier pro should get his relic in a few hours and someone doing hunts/fates/leves/farming/mobing should take arround 3 weeks)

    Goals could be so diverse that people by merely playing would go advancing their relic as tools of their use and convenience. This could also be a great incentive to revisit older content and maybe even motivate the players to perform. Obviously, the harder the challenge the faster the acquisition of the weapon would be. That could motivate people to move around through different content to either test their skills, hone them or maybe even growing fond of finding perfect compositions and whatnot.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  9. #79
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I'm just wondering why we were able to give our weapon a soul before you know...throwing it in the ocean, never to be seen again outside of glamour.
    (1)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  10. #80
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BubblyBoar View Post
    Tomes needed for less than half the steps is a far cry from "just a tome weapon." Tomes were mostly used as a catch-up mechanic for parts of the relic that were more grindy.
    For the Zodiac weapon, the only steps that didn't require any tomestones were Atma and Nexus.
    For the Anima weapon, only the first step was not doable with tomestones, the others all had a tomestone componant, even if they also had a weekly locked other mean of doing it. When it's either "buy each item for 1800 uncapped tomestones" or "get one item each week" sorry, but tomestone is the main way to do it.
    Quote Originally Posted by Alexandre_Noireau View Post
    For all i want, we should be able to get the Relic to "grow" with us by just doing content with it equipped.
    Why should the relic be relegated to a secondary incentive ? All other content already have their reward, so why should the relic not have its own content ? From a design standpoint, it's a bad move because you simply take the risk of leading all your playerbase to a single type of content and reducing the scope of what you can do. And if Eureka has proven something, it's that the relic is a worthy incentive to do a specific content while not reducing the participation in other content.
    (2)
    Last edited by Reynhart; 02-06-2019 at 05:27 PM.

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