I would prefer the older style of relic weapon quests. However, Eureka could remain source of unique job specific gear. The first set of armor could be dyeable AF4 and relatively easy to obtain, but further stages could come with a different appearance, cosmetic effects and more materia slots.
The weapon never seemed like a core point of Eureka because it was all about the exploration and history of the place. I feel like swapping the weapon grind for a gear grind wouldn't make a big difference to the Eureka experience. My suggestion would allow players with either content preference to get something cool that takes a lot of work.
Last edited by Reinha; 02-04-2019 at 07:50 PM.
Graphics
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Viper
If it's "Eureka-like" in the sense of an instance for multiplayers and off the limits of FFXIV content, I'm ok with it. Eureka has nice map design, players interaction, logos system and unusual situations. That's the fun part in my opinion.
If it's "Eureka-like" in the sense of uninspired grinding, punishing system, then I agree it should not hold the relics. Not for a second expansion at least.
Interesting raid mechanics can still involve the Z-axis in some ways tbh. Coil 1 involving jumping on/off glowing panels to spawn or avoiding spawning adds for Cad to eat was pretty neat. Heck, fixate/kiting mechanics haven't been used since Coil IIRC. We haven't had a raid vehicle since Gordias 2. Stormblood raids were watered-down "stack here, Star-of-David this at exact points around the arena, brute force raid buster with Cure III that" all throughout the expansion.
If jobs still had knockbacks we wouldn't have even needed that. I'm not really sure that counts.
Gordias was a floater in a lot of ways but I think 2 was actually a fight done right there.
I'd honestly rather farm umbrites again than have another Eureka style relic weapon in 5.0. Because as boring the tomesink was, I at least had multiple options on how to get the tomes, most of them being things I was already doing anyway in game.
ALSO the old Relic and Anima weapon systems allowed you to work on multiple steps in preparation after finishing the first one, unlike Eureka. (for example: you can already prepare items like umbrites, aether oils and active clusters for a weapon still in the unidentified items stage, but you can't work on a pagos weapon while in pyros ect)
It's funny to me that so many people keep saying they don't want the relic in Eureka because they want a weapon to aim for outside of said content... but we already have those... Tome weapons and Savage weapons, we also have Primal weapons. I understand that many people don't like Eureka, while many still do enjoy it today (like myself). I'm not trying to be that guy who's all "Then don't do it" but at the same time, I wish more people would realize that their are other avenues for high tier weapons aside from Relics, which are meant to be tedious time consuming tasks for those who would like an alternative to doing more challenging content.
Let the people who enjoy Eureka (yes there are actually quite a few of us, you just don't realize it because the ones who enjoy it aren't as loud as the ones who dislike it) continue to play this type of content. There are a lot of other types of content available for different types of players in this game. I personally feel like even if the "PERFECT" content was implemented, people would still find something to complain about. Either there wasn't enough carrots to warrant doing it, or to many carrots are locked behind it and people who didn't want to do said content would either have to wait to buy it from the MB, or would actually have to do it themselves to get it.
I personally liked the relic line this go around. It was not nearly as tedious as running expert a million times and using tomes, or gil sinking for items that are ONLY used for the relic. This relic was actually REALLY easy to get, it just took some dedication.
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