Quote Originally Posted by kikix12 View Post
resolution is part of the quality, but quality is NOT part of resolution

Simple proof of concept is upscaling which doesn't in itself affect the quality in any significant manner.
I didn't know we were talking about 4k skyrim mods and not a business with all the source assets.

Starting from a higher resolution is generally easier to work with the pipelines being used. This is why a lot of older games ended up with addons to increase texture resolution, they already had them at their higher, native size. You can always go down, never higher. While SE may have the sculpts, how they handled the diffuse and masks is another matter.

Everything else is getting so far off the mark its ridiculous. The nitpicking between quality and resolution, you are either using the extra resolution or you're not. If you aren't then it doesn't matter and you're just wasting memory. The end.

I really have no idea what part you are getting at that more work is needed after except normal maps. Which out of everything are as simple as changing the output resolution. Normal maps aren't the problem to warrant rebaking, which doesn't take that long regardless.

Other aspects? They're not doing enough with shader math for it to even start being considered a factor.

Quote Originally Posted by Astarotha View Post
a more immediate issue would be that every object altered as such adds another active hitbox to the area youre in, and while that could pose a server traffic issue it more likely could cause problems with multiple people hitting the same trigger or standing in a shake trigger for a long time bogs down other people, if its solely client side and nobody else triggers this box (ie doors in gpose ignore other people going in and out in the main game) thats still upwards of 100 extra objects in each area actively checking if the player is within its boundaries
Cosmetic effects like these would only ever be client side. It's a lot simpler than you might imagine and mostly a vertex shader, no extra objects needed.