Quote Originally Posted by Tiraelina View Post
Cosmetic effects like these would only ever be client side. It's a lot simpler than you might imagine and mostly a vertex shader, no extra objects needed.
youd still need some kind of trigger to tell the client "hey theres somebody (you) standing in the shake zone, shake the bush" hence the last part of my statement. it could be done through altering object properties in the model files for foliage yes, but again think about how many bushes are in an area and how many extra triggers/listeners that adds to every area in the game