Quote Originally Posted by Deithwen View Post
Armchair developer, sure.

I'm not asking them to retexture everything, as I clearly said : " It wouldn't cost anything to the dev team to make all new textures at high quality", by that I mean the new content, not the existing one. They could just retexture the important characters, like Hien or Raubahn on whom the lower quality is clearly visible. Read more carefully.

Also for your information, textures are loaded in the Ram of your GPU. Increased resolution for textures only won't result in FPS drops, unless your card is out of Vram, then the textures are loaded in the RAM directly, which is slower and will impact (greatly) your FPS.

Computers now are much more powerfull than when 1.0 was realeased, and the bad performances at the time where not due to textures quality, but the crazy amount of polygons on certain assets (the famous flower pot) among other things, and the bad choice of the cristal tool engine (originally used for FF13) for a MMO which needs to display many more assets and characters (+open world, hence the long corridors to hide the loadings).

Texture quality is not expected to be improved in shadowbringers, as Yoshiad said during the Fanfest.

Minimum specs exist and I don't see how a "enable high res textures" option would impact that. This would affect the recommended settings.
I called you an armchair developer because you are demonstrating a clear lack of knowledge about how development works.
When they create zones, they use previously created assets unless they need something they did not already have. The rocks, trees and even the NPCs and monsters. Everything is reused when making new zones and content. You are actually asking them to create brand new textures for those older assets that they're using to create the new zones.
During the story when we get the revamped appearances for the Scions, that wasn't merely a story element, That was the developers creating new assets for existing characters at higher quality than their originals. This is most clearly seen with the Twins.
This is what I mean when I said you were asking them to retexture the whole game.

And I take particular umbrage at this line:
" It wouldn't cost anything to the dev team to make all new textures at high quality"
As I have friends who are graphics designers and you are essentially flipping off the work they and others with their artwork related roles do as being zero effort and 'free'. You seem to be forgetting that textures and models are created by real people who put real hours into those pieces. That work takes them away from creating new things.

Also, Sure. Textures get loaded into the vRAM to be used. But it kinda has to be loaded from the vRAM so you can see it. Higher resolutions are larger sizes, requiring not just RAM capacity but speed. So yes, using higher resolution textures does impact FPS. The speed at which textures are loaded from memory and displayed to you is part of the engines optimization, but the RAM speed plays a role too. When the resolutions are too high, you get issues like walls and characters having no textures for a second or two as the RAM desperately tries to load what you need for that scene. Ironically, BDO once again is the best example. Even when using their lowest presets possible, it still takes a second for faces to load when talking to quest givers. Often appearing as a shapeless mass until the game catches up.

I never said it shouldn't or couldn't be done. I'm irritated at your complete lack of understanding regarding textures and how they're made and used.