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  1. #31
    Player
    Deithwen's Avatar
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    Jan 2014
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    Gridania
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    Deithwen Feainnewedd
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    Phoenix
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    Pugilist Lv 90
    Quote Originally Posted by Nihility View Post
    pretty sure it's just the game engine more than anything.
    The source this game is built on is very old and very messed up, it's kind of a miracle it works as well as it does.

    Any little thing the devs add seems to be a huge fiasco to deal with
    I don't think the game can't handle higher res textures for instance, or improving the lighting etc. We already have several lighting options.
    They also managed to implement tesselation back in 3.0 and reflexions, so it's not that broken.
    ,
    Maybe implementing AA can be more difficult for them though.
    (0)

  2. #32
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    Quote Originally Posted by Husain View Post
    Reported for trying to change the thread's subject with an intended harassment in this thread but thank you for bumping the thread up, move on to where you were going

    So anyone knows?
    So...still relevant now...
    (12)

  3. #33
    Player
    Sylve's Avatar
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    Aug 2013
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    Lyote Sharaia
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    Hyperion
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    Sage Lv 90
    Quote Originally Posted by Hycinthus View Post
    As someone who has played Black Desert myself and seen the extent of possibilities of graphical features in MMO, it's difficult for me to accept the excuses of server or system limitation especially from a well known publisher as SE.
    Black Desert? Oh, you mean the game that has a pop-in distance of like 5 feet right?

    Yeah BDO looks pretty great, but horrendous pop-in is just one of the graphical shortcuts they took to make it look that good.
    BDO also runs like complete garbage most of the time.

    My point is that for everything that you want to make look better, something else has to suffer. The gameworld has a literal 'budget'. BDO chose to only render things within 5 feet of you, XIV chooses other things. Aesthetic is just as visually impactful as photorealistic landscapes.
    (7)

  4. #34
    Player
    Deithwen's Avatar
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    Deithwen Feainnewedd
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    Quote Originally Posted by Sylve View Post
    Black Desert? Oh, you mean the game that has a pop-in distance of like 5 feet right?

    Yeah BDO looks pretty great, but horrendous pop-in is just one of the graphical shortcuts they took to make it look that good.
    BDO also runs like complete garbage most of the time.

    My point is that for everything that you want to make look better, something else has to suffer. The gameworld has a literal 'budget'. BDO chose to only render things within 5 feet of you, XIV chooses other things. Aesthetic is just as visually impactful as photorealistic landscapes.
    And yet nothing prevents the dev team to increase the quality further. The textures we have now are not by 2018 standards, even for a MMO. AA is lacking too, no physical interaction with the world etc.
    Many MMOs other than BDO look better on those parts. Even F2P ones.

    There is no justification for lacking those basic features in a 2018 AAA MMO made by one of the biggest gaming company in the world.

    And for your information, say we get increased textures quality, nothing has to be trade for this to work, the only thing needed is enough vram on the client side, and that's it. There is no direct perfomance impact on this.
    (3)

  5. #35
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,304
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    Enkidoh Roux
    World
    Balmung
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    Paladin Lv 90
    Quote Originally Posted by Deithwen View Post
    And yet nothing prevents the dev team to increase the quality further. The textures we have now are not by 2018 standards, even for a MMO. AA is lacking too, no physical interaction with the world etc.
    Many MMOs other than BDO look better on those parts. Even F2P ones.

    There is no justification for lacking those basic features in a 2018 AAA MMO made by one of the biggest gaming company in the world.

    And for your information, say we get increased textures quality, nothing has to be trade for this to work, the only thing needed is enough vram on the client side, and that's it. There is no direct perfomance impact on this.
    Of course it's graphics are not up to 2018 standards, it wasn't made in 2018 (ARR's development started in early 2011, replacing 1.0 which first started development around 2006! For a comparison, SE's earlier FF MMORPG, FFXI, was launched in 2002 and it's still running in Direct X 8 with the same PS2-era engine it's always had!).

    You're not going to see SE spend a fortune completely overhauling the engine just to chuck in a few fancy graphic gimmicks simply to appease the wishes of a few players. SE are far more likely to simply create a whole new MMORPG with 'today's tech' and leave FFXIV with it's current engine alone, that's just being realistic.
    (8)

  6. #36
    Player
    Ilenya's Avatar
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    Limsa Lominsa
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    Aurora Vlondett
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    Balmung
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    Arcanist Lv 100
    Quote Originally Posted by Deithwen View Post
    And yet nothing prevents the dev team to increase the quality further. The textures we have now are not by 2018 standards, even for a MMO. AA is lacking too, no physical interaction with the world etc.
    Many MMOs other than BDO look better on those parts. Even F2P ones.

    There is no justification for lacking those basic features in a 2018 AAA MMO made by one of the biggest gaming company in the world.

    And for your information, say we get increased textures quality, nothing has to be trade for this to work, the only thing needed is enough vram on the client side, and that's it. There is no direct perfomance impact on this.
    I...I feel like you are forgetting something. Something may be preventing the Dev team from doing it...It's called Square Enix.
    (4)

  7. #37
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
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    Elan Centauri
    World
    Diabolos
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    Gunbreaker Lv 100
    Quote Originally Posted by Ilenya View Post
    I...I feel like you are forgetting something. Something may be preventing the Dev team from doing it...It's called Square Enix.
    Pretty much. Yoshi P and the devs have bosses too, and they no doubt control where and how the money is spent.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #38
    Player
    Sylve's Avatar
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    Aug 2013
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    Lyote Sharaia
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    Hyperion
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    Sage Lv 90
    Quote Originally Posted by Deithwen View Post
    And yet nothing prevents the dev team to increase the quality further. The textures we have now are not by 2018 standards, even for a MMO. AA is lacking too, no physical interaction with the world etc.
    Many MMOs other than BDO look better on those parts. Even F2P ones.

    There is no justification for lacking those basic features in a 2018 AAA MMO made by one of the biggest gaming company in the world.

    And for your information, say we get increased textures quality, nothing has to be trade for this to work, the only thing needed is enough vram on the client side, and that's it. There is no direct perfomance impact on this.
    Of course the textures we have now aren't up to "2018 standard" whatever the hell that is. They were created with the freaking PS3 in mind.
    Textures are created to look good at certain distances. If I jam my face into a wall, of course im gonna see some horrible pixilation, but the who does that? It's like walking up to a painting of a cityscape and pressing your nose into the canvas and complaining that the people are just dots and a line.
    I'd much rather have a game that looks "good" and plays great than a game that looks amazing but plays like a slideshow, aka BDO.
    (5)

  9. #39
    Player
    Deithwen's Avatar
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    Jan 2014
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    Gridania
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    Deithwen Feainnewedd
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    Phoenix
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    Pugilist Lv 90
    Don't get me wrong, I know the Dev don't really control their calendar, especialy additional features.

    However, imroving the in game textures is something that can be done, even if it only concerns the newest stuff we get in game.

    In gaming, textures are usually created at high resolution (top quality) then downgraded (which is an automated process). It wouldn't cost anything to the dev team to make all new textures at high quality, and offer a preset in the options. It's almost a zero effort improvement.

    And no Sylve, this kind of improvement won't make the game play like a slideshow. Textures resolution doesn't impact your fps, unless your GPU doesn't have enough Vram, and trust me, GPUs tend to have plenty, even 3+ years old GPU will have enough for at least an improvement, and the number of frames per seconds will be the same.

    This is a free upgrade, no impact on performances, almost no dev time required.

    Same goes to lighting, it's a bit of settings tweaking. Unless it's already at max for the engine, in that case it would need further dev time.


    Also the textures we have now, are not even up to FF14 1.0 standards.
    (2)

  10. #40
    Player
    Sylve's Avatar
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    Lyote Sharaia
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    Hyperion
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    Sage Lv 90
    Quote Originally Posted by Deithwen View Post
    Don't get me wrong, I know the Dev don't really control their calendar, especialy additional features.

    However, imroving the in game textures is something that can be done, even if it only concerns the newest stuff we get in game.

    In gaming, textures are usually created at high resolution (top quality) then downgraded (which is an automated process). It wouldn't cost anything to the dev team to make all new textures at high quality, and offer a preset in the options. It's almost a zero effort improvement.

    And no Sylve, this kind of improvement won't make the game play like a slideshow. Textures resolution doesn't impact your fps, unless your GPU doesn't have enough Vram, and trust me, GPUs tend to have plenty, even 3+ years old GPU will have enough for at least an improvement, and the number of frames per seconds will be the same.

    This is a free upgrade, no impact on performances, almost no dev time required.

    Same goes to lighting, it's a bit of settings tweaking. Unless it's already at max for the engine, in that case it would need further dev time.


    Also the textures we have now, are not even up to FF14 1.0 standards.
    An Armchair Developer. The best kind.

    First point, yes. Almost all art for any game is created at a far higher resolution than what ever makes it into the game. And then you ruin your previous true statement with a false one.
    Creating textures is a lot more involved than firing up Paint and adding more pixels. You're asking them to retexture every single visible surface in the game. That's a tremendous amount of work. Only someone who has never created textures for a game could possibly assume that the work is "zero effort". Are you even aware of how much a line like that is a slap in the face to the artists responsible for creating them? Jeez.

    And you're correct. A minor tweak to improved textures wont suddenly destroy the game.

    Once again, You're spewing opinion like its fact. Everything the game renders on your screen impacts your fps. Everything. That's why there are so many options to turn down all of those graphical options.

    You want to know what else wasn't up to FFXIV 1.0s standards? Computers. Yessir, If you take off those rose tinted goggles and did some basic research you would know that while yes, XIV 1.0 looked amazing, It had this awful tendency to run like complete garbage and/or melt your PC in the attempt. Kind of like another MMO that pushed its visuals too far.. I'm sensing a pattern here.

    Going forward into Shadowbringers and beyond will see zones and gear looking better than previous versions content, older hardware will no longer be supported which allows the devs to build those improved visuals from the start. This is to be expected, but demanding they retexture the entirety of the game because you're overly sensitive about texture resolutions is simply asking too much.

    Also, some homework for you. Go do some proper research into why 'Minimum System Specs' exist in games.
    (7)
    Last edited by Sylve; 12-11-2018 at 04:05 AM.

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