
Originally Posted by
Deithwen
Armchair developer, sure.
I'm not asking them to retexture everything, as I clearly said : " It wouldn't cost anything to the dev team to make all new textures at high quality", by that I mean the new content, not the existing one. They could just retexture the important characters, like Hien or Raubahn on whom the lower quality is clearly visible. Read more carefully.
Also for your information, textures are loaded in the Ram of your GPU. Increased resolution for textures only won't result in FPS drops, unless your card is out of Vram, then the textures are loaded in the RAM directly, which is slower and will impact (greatly) your FPS.
Computers now are much more powerfull than when 1.0 was realeased, and the bad performances at the time where not due to textures quality, but the crazy amount of polygons on certain assets (the famous flower pot), and the bad choice of the cristal tool engine (originally used for FF13) for a MMO which needs to display many more assets and characters (+open world, hence the long corridors to hide the loadings).
Texture quality is not expected to be improved in shadowbringers, as Yoshiad said during the Fanfest.
Minimum specs exist and I don't see how a "enable high res textures" option would impact that. This would affect the recommended settings.