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Thread: #NerfBRD

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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dualgunner View Post
    People liking its gameplay wouldn't mean much if it wasn't also one of the best jobs to have in your team. People liked RDM, but once it became more cemented that the job was really only good for progression, it fell off. People liked SAM and BLM, but again, as more and more people realized that they didn't bring the adequate damage to compensate for the fact they're not team players.
    It does when you aren't nerfing BRD to a point people wouldn't take it. In fact, BLM is a perfect example of this. Its damage is monstrous, and it's essentially considered equal to SMN yet its popularity didn't move much this tier. Why? It's never been a popular job at any stage due to its gameplay. MCH falls in the same category. A 5% nerf to BRD tomorrow isn't going to put much of a dent in any statistic because a huge issue with MCH is its gameplay. I don't disagree with BRD getting brought down a little—never have this entire time—just with the notion MCH's popularity will suddenly jump start over it when at no point in two expansions has MCH ever been popular.

    Quote Originally Posted by Dualgunner View Post
    It was meta because the casters were garbage through most of this expansion. What flavor of garbage did you want, the turret that needs the whole party to adjust to it and doesn't reward the party for strategies that do so (BLM)? A slightly less turret that did less damage than even BRD at certain places (RDM)? Or a jumbled mess of mechanics and spells that the devs kind of barfed up and hoped was good (SMN)? ...or perhaps, Machinist, who not only didn't need to be adjusted to, but was just as mobile as bard, but enhanced bard's burst potential and increased healer damage potential even more?
    You just said lots of people dislike SMN yet its currently fourth place amongst the DPS because of meta. Why didn't this apply to MCH? During Deltascape it was widely better than all the Casters yet still the least played job. Once again, my point hasn't been damage related but this idea MCH will suddenly become popular when it's never occurred before.

    Quote Originally Posted by Dualgunner View Post
    Notice into Sigmascape, Summoner was what overtook Machinist. Summoner was fixed up a bit and given a gigantic damage upgrade, getting close to being the highest damaging job in the game. As well, whenever Machinist buffs are brought up, it's casters who need to be considered because they're the ones MCH would compete against--not BRD. Which brings us back to...Machinist cannot be buffed, but its competitor apparently cannot be nerfed.
    I never said BRD couldn't be nerfed. Don't put words in my mouth. I said, for the third time, it won't abruptly make MCH popular with its current gameplay. I only tagged into this discussion on that premise. Regardless, the issue with BRD is how it scales, which will not be touched until 5.0. Hence why I said earlier they aren't going to just slap a 5% nerf on BRD for six months then readjust everything all over again six months later.

    Quote Originally Posted by Kabooa View Post
    Not every Bard and Machinist has a dragoon. Bard and Machinist easily bring their fair share without Dragoon.

    As I stated, the amount of tools they bring only makes sense in the scenario where Dragoon isn't there. Claiming that somehow Bard is deadweight without Dragoon is false. The -dragoon- is dead weight without the Bard, because Ninja, Monk, and Samurai are all better when no Ranged role is in the party.
    You've moved the goal post again.

    I said if you apply this hypothetical 5% you suggested, BRD is a dead weight job without a DRG. Their rDPS wouldn't make up the enormous loss overall. This isn't the case currently, though why you would run without a DRG on either physical range is anyone's guess. Regardless it's also likely why we won't see any significant changes because I have ever belief Piercing dies come 5.0 and that is how they'll settle MCH/BRD. MCH will be better compensated whereas BRD won't. But this won't happen mid tier.
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    Last edited by Bourne_Endeavor; 11-14-2018 at 05:15 AM.