Crit scaling should be fixed. Job mechanics should not scale with gear stats when they don't for most other jobs. That just leads to growing balance problems as gear levels rise.



Crit scaling should be fixed. Job mechanics should not scale with gear stats when they don't for most other jobs. That just leads to growing balance problems as gear levels rise.
They could have just replaced belts with sphere scroll or something similar like materia slots for greater materia just feeding basic materia untill it gets to 100% crit which would be affected by ilv which would revitalize the usefulness of a lot of junk materia and spirit bounders
Yes, and right after they fixed everthing too!
No. BRD does not need its abilities nerfed. This was done before and it was terrible. Instead, they need to rework MCH into something that serves a purpose to the party and whose actions feel like something other than just shoving whatever players can in the gun and firing it. Like progressively increasing auto-attack drones, Fall saves, defensive barriers, barracades drones, healing potency-up buff feilds, et-cetera for the party and making the bullet types actually mean something like slug shot interrupting attacks. There is absolutely no reason to nerf bardwhen the job just need to do something that isn't just button-mashing a controller with the player's fist and not paying attention.Hey everyone. I know this has been the outcry of MCH as of late, but even a BRD Main such as myself can see where balance is off kilter. Ever since I saw Troubadour get added with Nature’s Minne, I thought: “This Job is going to be broken sooner or later.”
Turns out the worst has come to pass. In 4.5 they’ll need to do something about BRD’s potencies in general to bring them in line with other jobs.
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Ewwwwwww, it's all glowwy again!
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