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Thread: #NerfBRD

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  1. #1
    Player
    HyperiusUltima's Avatar
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    Eileen White
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    Brynhildr
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    Conjurer Lv 100

    #NerfBRD

    Hey everyone. I know this has been the outcry of MCH as of late, but even a BRD Main such as myself can see where balance is off kilter. Ever since I saw Troubadour get added with Nature’s Minne, I thought: “This Job is going to be broken sooner or later.”

    Turns out the worst has come to pass. In 4.5 they’ll need to do something about BRD’s potencies in general to bring them in line with other jobs.

    Pitch Perfect - BRD’s Burst Damage on proc. 420 potency every 3 Stacks. Crit-based proc with 3s CD.

    Refulgent Arrow - 20% Proc Chance on Heavy Arrow. 300 potency. BRD’s strongest weaponskill.

    These two abilities are what caused the spike in BRD’s damage. Barrage+Refulgent Arrow I can get behind, but BRD’s burst phase is too strong, despite the Feast or Famine. +20% Raging Strikes pushes their Damage to 504 for 3 stacks in Pitch Perfect, and Refulgent + Barrage becomes 1,080 Potency along with being able to snap Raid Buffs through DoTs.
    (9)

  2. #2
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Raging Strikes is not +20% anymore - it's +10% and has been since Stormblood launched when they lowered its cooldown from 120s to 80s. So your potency calculations are incorrect.

    BRD is so strong because the developers continue to balance it (and MCH) without a DRG in mind (for piercing), in addition to Crit scaling being far higher than any other substat this tier - just as its been the last two expansions. From what I understand, no job is balanced with any sort of party or buff synergy in mind, which just adds to the problem.

    Nerfing BRD won't fix jobs that are struggling (like MCH).
    (16)
    Last edited by HyoMinPark; 11-11-2018 at 02:54 AM.
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  3. #3
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by HyoMinPark View Post
    Nerfing BRD won't fix jobs that are struggling (like MCH).
    Sometimes you have to nerf things.

    Buffing things tends to just lead to other things requiring buffs. It's called circle buffing. Why buff 1 job, then 10 other jobs, when you can just nerf 1 to bring it back in line?
    (13)

  4. #4
    Player
    HyoMinPark's Avatar
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    Quote Originally Posted by Kabooa View Post
    Sometimes you have to nerf things.

    Buffing things tends to just lead to other things requiring buffs. It's called circle buffing. Why buff 1 job, then 10 other jobs, when you can just nerf 1 to bring it back in line?
    Nerfing BRD’s potencies on the two skills that Hyperius (incorrectly) listed won’t suddenly make MCH desireable. It’s not the answer to fixing the job, no matter how much people want it to be. The only thing that will fix MCH will be the developers seriously considering its gameplay and design, and taking steps to actually rectify them when 5.0 comes along. Along with actually balancing jobs with party buffs in mind, something I doubt they do now.

    I also think substat scaling should be looked at when each raid tier is released, so that the issue with critical hit always scaling to be the best can be addressed.
    (12)
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  5. #5
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Quote Originally Posted by HyoMinPark View Post
    I also think substat scaling should be looked at when each raid tier is released, so that the issue with critical hit always scaling to be the best can be addressed.
    This is an important factor I think too many people underestimate. If Bard were straight nerfed damage wise, it will struggled far more noticeably out the gate next expansion since back in Deltascape, Bards were dead last in DPS despite Crit still being the best stat. Their power spite comes only because Crit goes from being good to utterly dominate. And no other job benefits so much from a secondary stat like Bard does.
    (2)

  6. #6
    Player
    Kabooa's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    Nerfing BRD’s potencies on the two skills that Hyperius (incorrectly) listed won’t suddenly make MCH desireable. It’s not the answer to fixing the job, no matter how much people want it to be. The only thing that will fix MCH will be the developers seriously considering its gameplay and design, and taking steps to actually rectify them when 5.0 comes along. Along with actually balancing jobs with party buffs in mind, something I doubt they do now.

    I also think substat scaling should be looked at when each raid tier is released, so that the issue with critical hit always scaling to be the best can be addressed.
    Sure, which is something they can do next expansion.

    If we want to wring our hands and say "But the poor Machinists" then you solve this quickly, efficiently, and -without disrupting everything else- by just nerfing the Bard.
    (0)

  7. #7
    Player
    HyoMinPark's Avatar
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    Quote Originally Posted by Kabooa View Post
    Sure, which is something they can do next expansion.

    If we want to wring our hands and say "But the poor Machinists" then you solve this quickly, efficiently, and -without disrupting everything else- by just nerfing the Bard.
    Nerfing the potencies of Pitch Perfect and Refulgent Arrow—two skills that do not even have that high of a potency compared to the combo potencies of skills from other jobs that are used far more frequently—will not help MCH. Assuming there are no other changes to either job, BRD will still bring all the same utilities that MCH does and will still do it better, and they will not get screwed over by things like clunky gameplay affected by both latency and server ticks. If you want MCH to be fixed, ask for the core issues of the job to be seriously looked at: Wildfire, Overheating, Flamethrower, etc.. Demanding an arbitrary nerf is just throwing a temper tantrum and asking for a band-aid solution that won’t even stick.

    But if thinking that arbitrarily nerfing two skills of the opposing job will fix MCH and make it a great job... well, whatever helps you sleep at night.
    (3)
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  8. #8
    Player Neela's Avatar
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    Quote Originally Posted by Kabooa View Post
    Why buff 1 job, then 10 other jobs, when you can just nerf 1 to bring it back in line?
    because thats just flat theory and not possible in the current core of ff14s cls-syngery-structure?
    (1)

  9. #9
    Player
    Lastelli's Avatar
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    Lastelli Sungsem
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    Quote Originally Posted by Neela View Post
    because thats just flat theory and not possible in the current core of ff14s cls-syngery-structure?
    Oh please, of course it's possible.

    Nerf heavy shot to 130-140 potency. There, you just made MCH competitive again.
    (1)

  10. #10
    Player Neela's Avatar
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    Quote Originally Posted by Lastelli View Post
    Oh please, of course it's possible.

    Nerf heavy shot to 130-140 potency. There, you just made MCH competitive again.
    Do u really believe that? It wouldn’t change ANYTHING for Mch, lol.
    (1)

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