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Thread: #NerfBRD

  1. #81
    Player
    MPNZ's Avatar
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    Sep 2013
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    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Grimoire-M View Post
    BRD's utility isn't all of it. They also gain the most from crit rate raid buffs such as Chain Stratagem, Spear, and Battle Litany, which can push their spike DPS levels high enough in order to match selfish DPS. All of BRD's procs are based on their DoTs critting, and you can essentially double their crit rate in ideal conditions, but often bump it up enough to reliably spam through the majority of Ballad and hit Pitch Perfect between every GCD in Minuet. Keep in mind they can also snapshot these buffs in order to prolong their benefits too.
    Hmm, maybe they should increase the number of jobs that benefit from crit buffs or add benefits to other job gauges like making ley lines help fill gauges or decreasing the time it takes to fill the LB bars. that way other jobs can become more rewarding to both play and increase their desirability in raids

    Quote Originally Posted by Grimoire-M View Post
    A Dragoon is capable of nearly matching BRD's raid contribution just by grouping with both Ranged DPS, through a combination of Litany and Piercing.

    A Ninja already comes close to matching what a BRD can do via TA alone.

    A Scholar can match it with Chain and Selene.

    BRD, however, utilizes raid dps buffs better than any other class currently. They are too weak without them and too strong with them. That is the problem.
    Which is why nerfing them could just end up repeating the problem caused by the first nerfs to the class did solo for play making them just a dps-in-name-only again. It would be better to give nin and mnk limited time utility actions to distract bosses so hlrs can revive the tank or the rest of the party. And, changing how bard is played away from what the player base has enjoyed has been a disaster as well. Increasing how other jobs contribute to the party is a way better solution, IMO. Like, maybe giving WHMs an OGCD that creates large stone wall to avoid wipes from behemoth's meteor spell et cetera, or just mitigate it to avoid a complete party wipe.

    This is somewhat related, but there are several reasons why ranged physicals will never see grenade shot and wide volley again. Despite players wanting to see thie return: the actions allow ranged physical classes to dps down swarms of melee ranged mobs at a far enough distance for enemy attack to be out of range, which is an advantage shared only by that class and possibly give players an unfair advantage in pvp

    Quote Originally Posted by Grimoire-M View Post
    Their exclusive non-dps utility isn't even that good. I'd take Dismantle over Minne/Troubadour in Savage any day. Refresh is broken and MCH is weak and clunky.
    Actually, I was thinking that it would work just like sacred soil witha 1.25 healing potency buff for hlrs standing inside if it. Though, an aetheric collector would also be really beneficial. And, refresh is 100% necessary for both of the Physical ranged classes. It's literally the reason party compositions always had a bard since 2.0...

    Quote Originally Posted by Grimoire-M View Post
    All RDM brings right now is raise. SMN outclasses it in every aspect. And even can raise in prog still. Embolden is good with enough melee/ranged dps but terrible with a single co-caster.
    Yeah, rdm totally needs some buffing because of how powerful smn is right now


    Quote Originally Posted by Grimoire-M View Post
    BLM is fine. It's probably the most well balanced class at the moment. Yes it has mobility issues but it can circumvent them with enough player experience, fight knowledge, and adapting to procs (lest you want to be rescued out of F1 for greeding). It's the one class that doesn't -need- to be changed at all in this entire expansion, but would appreciate it nonetheless.
    They usually always wipe first though. I've literally had to just give up on healing certain players because of situations where payers seriously just sit in aoes, and like most of them in the beginning (ARR) were blms, which is the reason I suggested it. It's more evenly spread out between the jobs now
    (0)
    Last edited by MPNZ; 11-19-2018 at 07:12 AM.
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  2. #82
    Player
    lulunami's Avatar
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    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Their exclusive non-dps utility isn't even that good. I'd take Dismantle over Minne/Troubadour in Savage any day. Refresh is broken and MCH is weak and clunky.

    I disagree about Dismantle. Dismantle can be covered by Addle, Reprisal, or Feint. Minne is underrated. A healing buff that lasts 15 seconds every 45 seconds is so much better. A healer can potentially get a buffed Regen for 36+ seconds (even longer with WHM regen) every use of Nature's Minne. Basically every HoT heal casted by AST/WHM will be buffed by Minne.


    Troubadour has a 30 second duration so for extended periods of damage, you can get more effective use of it.
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  3. #83
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
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    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by lulunami View Post
    -snip-
    I'm well aware of what Troubadour can do. I played BRD through kefka and had it up for all of the worst parts of Forsaken. I'd still take Dismantle over it. Frequency of use balances out its low duration. You see more hard hitting mechanics spread out in 1 minute increments compared to a harder phases for 30 seconds every three minutes.

    Minne is nice but optional. I've had it up for busters and even saved people from death in combination with a healer but it's still not required by any means, and I could still do that with Dismantle without needing healer input. It's just another reason why Dismantle is better in the majority of fights. Regen padding is rather meaningless when you can lean on SCH buffing their fairy with Rouse or using Fey Union, or trust a WHM/AST to make use of Largesse on their regens. You can use it on busters and Raid AoE based on what your healers and tanks need or pop it in an emergency. And Dismantle even stacks with every one of those debuffs you mentioned. It's a Reprisal you can stack with a tank's own Reprisal, which is effectively 19% damage reduction when paired together. There are a lot more hard hitting AoEs you could mitigate with that combo alone that would make padding the 30s phases you'd want to use Troubadour for a lot easier because it deals with the worst spikes leading up to or within those phases (enabling a healer to shuffle their cooldowns to compensate), or you can stagger them for a Troubadour-like effect if needed with minimal coordination required.

    Dismantle is underrated. Troubadour and Minne are overrated. It's MCH's damage and raid buff that holds it back. Not its non-dps utility. It's equally powerful but different.

    Edit: Corrected.
    (1)
    Last edited by Grimoire-M; 11-19-2018 at 08:43 AM.
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  4. #84
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    19%

    100 x .9 = 90 x .9 = 81.
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  5. #85
    Player
    Leiloni's Avatar
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    Aug 2013
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    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    I wish they would just totally redesign BRD to be a true bard that focuses on buffs and healing. The RIFT Bard is a great example and it's so fun. This Bard is just an Archer with some extras that don't really feel like true buffs.
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