Yoshida has made a post stating that he is writing up a long explanation about spell interruption upon movement.
We will give you guys an update as soon as he posts and we cast our translation magic!
Hi, this is Yoshida, the Producer/Director.
I would like to comment on spells being halted by moving while casting in patch 1.20.
We are still in the process of implementing and testing this spec, but I will provide an explanation on why this is being implemented soon, so please stay patient.
When a character is moved while casting a spell, the spell is instantly halted. Once the character stops moving and casts another spell, the new spell will be cast instantly.
(Although there will be a standard MMO lag of about 0.3 seconds)
We will set up a specific key for halting spells, so we did not implement this spec as a method of halting spells.
I am preparing a long explanation regarding this, so please hang on a bit longer.
Bethany "Rukkirii" Stout - Community Team
Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.Yoshida has made a post stating that he is writing up a long explanation about spell interruption upon movement.
When a character is moved while casting a spell, the spell is instantly halted. Once the character stops moving and casts another spell, the new spell will be cast instantly.
(Although there will be a standard MMO lag of about 0.3 seconds)
We will give you guys an update as soon as he posts and we cast our translation magic!
That does seem really good i am thinking of ways to abuse that right now lol. At least they are not penalizing for having to stop your cast tho.Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
Did the "instantly" actually mean that it would have a Chainspell effect, or just that--unlike someone suggested in the thread--there wouldn't be a 3 second delay before you become able to cast again, post move?Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
We're honestly not sure...the translation was kinda choppy and rushed. But really, they can't have intended for us to be able to cancel/chainspell everything. That can't be...and if for some crazy reason it CAN be exploited like that, they'll patch it and fix it so we can't.
maybe they meant the same spell would be cast again instantlyWe're honestly not sure...the translation was kinda choppy and rushed. But really, they can't have intended for us to be able to cancel/chainspell everything. That can't be...and if for some crazy reason it CAN be exploited like that, they'll patch it and fix it so we can't.
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